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Tunnels
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1 | Well, if you want the underground unit to ignore obstacles and be non-blocking, couldn't it be an aircraft when underground? Be a lot of morph-swaps of course, but I know some Spring games have used that kind of aggressive constant-morph-swapping. | 1 | Well, if you want the underground unit to ignore obstacles and be non-blocking, couldn't it be an aircraft when underground? Be a lot of morph-swaps of course, but I know some Spring games have used that kind of aggressive constant-morph-swapping. |
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3 | Of course, underground units probably aren't really worth doing in the first place... |