3 |
What
I
can
say
is
that
the
main
issue
holding
this
back
is
that
as
of
now
maps
must
be
precompiled
before
being
usable
in
spring.
Heightmap
could
in
theory
be
generated
using
techniques
like
in
terraform,
texture
is
another
thing.
Ground
decals
(
what
is
on
top
of
terraform)
are
good
for
small
areas
but
I'm
not
sure
if
covering
an
entire
map
with
them
is
feasible
performance
wise.
|
3 |
I
think
the
main
issue
holding
this
back
is
that
maps
must
be
precompiled
before
being
usable
in
spring.
Heightmap
could
in
theory
be
generated
using
techniques
like
in
terraform,
texture
is
another
thing.
Ground
decals
(
what
is
on
top
of
terraform)
are
good
for
small
areas
but
I'm
not
sure
if
covering
an
entire
map
with
them
is
feasible
performance
wise.
|