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Let new players learn the game faster..

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Date Editor Before After
8/23/2013 2:55:41 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 The gadget doesn't run when there are no AIs to handle. Enabling it for teamgames would have a performance cost. 1 The gadget doesn't run when there are no AIs to handle. Enabling it for teamgames would have a performance cost. But that's not a major concern.
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3 We could technically have CAI act as if it controls a player's resources. This would work. But I think it would need many improvements to work well. CAI is fairly rigid in it's control so players may end up fighting for control of a subset of their forces. We'd need some sort of extra logic, for example CAI could not control the units that a player has selected or given manual orders to. It would be best to turn CAI into a widget such that it has easy access to the player's UI. This would allow it to read more about their unit selection and orders.
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5 Another (perhaps unimportant) issue is that CAI is quite bad. It is particularly bad when it has few resources which will be the case in a teamgame.