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TA vs. Starcraft. Could have been Stimpack Marines, Extended Range Marines...

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Date Editor Before After
9/12/2013 1:04:54 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 What do you mean by "painstakingly create each unit"? In terms of lore, mechanics coherence, uniqueness, balance? 1 What do you mean by "painstakingly create each unit"? In terms of lore, mechanics coherence, uniqueness, balance?
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3 To rate Starcraft I think it is high in terms of lore. It is reasonably high on uniqueness, this is easy with few units it is fairly easy to be unique and most units have some sort of unique mechanic and usage. Balance is apparently quite high. I rate it low on mechanics coherence, uniqueness fights against coherence and the complicated armour system does not make for coherence. 3 To rate Starcraft I think it is high in terms of lore. It is reasonably high on uniqueness, this is easy with few units it is fairly easy to be unique and most units have some sort of unique mechanic and usage. Balance is apparently quite high. I rate it low on mechanics coherence, uniqueness fights against coherence and the complicated armour system does not make for coherence.
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5 Also I'm impressed that you've managed to 'rez' a thread which is at least twice as old as this forum.
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5 TA (at least my recollection or idea of TA) rates low on lore. I hear it rates low on balance too. The units are not particularly unique, they all use basically the same mechanics within a range of movement and weapon parameters. This makes coherence good except for (rumors) of an opaque armour system and strange build costs. 7 TA (at least my recollection or idea of TA) rates low on lore. I hear it rates low on balance too. The units are not particularly unique, they all use basically the same mechanics within a range of movement and weapon parameters. This makes coherence good except for (rumors) of an opaque armour system and strange build costs.
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7 Personally unit uniqueness rates quite high for me. It is why I like RA2 and why I prefer TA:K to TA. 9 Personally unit uniqueness rates quite high for me. It is why I like RA2 and why I prefer TA:K to TA.
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9 For ZK I feel we are doing reasonably well in terms of uniqueness but this often has a cost of coherence. But with few armour systems and the consistent build ratios I think we're doing pretty well on coherence too. 11 For ZK I feel we are doing reasonably well in terms of uniqueness but this often has a cost of coherence. But with few armour systems and the consistent build ratios I think we're doing pretty well on coherence too.