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Rage post: detriment is useless

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Date Editor Before After
10/1/2013 11:50:41 AMUSrankSuperintendent before revert after revert
10/1/2013 11:48:41 AMUSrankSuperintendent before revert after revert
10/1/2013 11:46:37 AMUSrankSuperintendent before revert after revert
10/1/2013 11:41:24 AMUSrankSuperintendent before revert after revert
Before After
1 In regards to GoogleFrog's main concern: 1 In regards to GoogleFrog's main concern:
2 \n 2 \n
3 I want to ask why is it so important for smaller units to stay relavant in end games of massive maps? 3 I want to ask why is it so important for smaller units to stay relavant in end games of massive maps?
4 \n 4 \n
5 I know ZK is supposed to be a flat tier game, and it's unique in that design feature. But you have to admit the only thing preventing Superweapons from being made in the first place is cost. And that is a tier... the Superweapon price tier. And no one is calling you guys out on it, it's fine because at that economic level, it's not ZK anymore. It's Titan ZK. And the superweapons justhelp make the game go faster. 5 I know ZK is supposed to be a flat tier game, and it's unique in that design feature. But you have to admit the only thing preventing Superweapons from being made in the first place is cost. And that is a tier... the Superweapon price tier. And no one is calling you guys out on it, it's fine because at that economic level, it's not ZK anymore. It's Titan ZK. And the superweapons justhelp make the game go faster.
6 \n 6 \n
7 Why prolong the game with more fussy small unit exchanges when you're at the super economy scale? 7 Why prolong the game with more fussy small unit exchanges when you're at the super economy scale?
8 \n 8 \n
9 Forcing the players to have long drawn out, exhausting exchanges with unit spam is just disrespecting their time. 9 Forcing the players to have long drawn out, exhausting exchanges with unit spam is just disrespecting their time.
10 \n 10 \n
11 In the back of a player's mind, they just want to end it when they're at that level. 11 In the back of a player's mind, they just want to end it when they're at that level.
12 \n 12 \n
13 Bigger Maps = Bigger Guns. 13 Bigger Maps = Bigger Guns.
14 \n 14 \n
15 All this demonstrates is that the game grows with the map, and not that Dets are OP. 15 All this demonstrates is that the game grows with the map, and not that Dets are OP.
16 \n 16 \n
17 Experienced player knows that Sand Castle = Dets, Tiny Skirmish = No Det. 17 Experienced player knows that Sand Castle = Dets, Tiny Skirmish = No Det.
18 \n 18 \n
19 This is the game they chose and want. No amount of tweaking will change this, short of completely breaking the superweapons. 19 They map they choose will dictate the style of gameplay they'll engage in. No amount of tweaking will change this, short of completely breaking the superweapons.
20 \n 20 \n
21 I also suspect players crave the opportunity to use the toys they don't often use, it's a novelty pissing match. And if that's what they want, I don't think it is very fair to dictate otherwise. 21 I also suspect players crave the opportunity to use the toys they don't often use, it's a novelty pissing match. And if that's what they want, I don't think it is very fair to dictate otherwise.