1 |
I much prefer that style of turret but the base is a bit strange. It won't be able to reload at any orientation. It has to keep pointing at it's target for two reasons:
|
1 |
I much prefer that style of turret but the base is a bit strange. It won't be able to reload at any orientation. It has to keep pointing at it's target for two reasons:
|
2 |
*
Readability,
it
is
good
to
know
what
a
unit
is
pointing
at.
|
2 |
*
Readability,
it
is
good
to
know
what
the
Defender
is
planning
to
shoot
at
as
soon
as
it
reloads.
|
3 |
* Game mechanics, I don't want to to have an advantage when shooting in a certain direction.
|
3 |
* Game mechanics, I don't want to to have an advantage when shooting in a certain direction.
|
4 |
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|
4 |
\n
|
5 |
The Defender is one of the most vital core units which. A lot of very important balance is done in terms of it. I don't want any behavioral changes with a model switch because it would probably invalidate stuff in the raider game which would mess up everything else.
|
5 |
The Defender is one of the most vital core units which. A lot of very important balance is done in terms of it. I don't want any behavioral changes with a model switch because it would probably invalidate stuff in the raider game which would mess up everything else.
|