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Banshees in 1v1

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Date Editor Before After
12/5/2013 4:56:10 AMUSrank[1uP]ledarsi before revert after revert
12/5/2013 4:55:19 AMUSrank[1uP]ledarsi before revert after revert
Before After
1 There can be good reasons to acquire another ground factory. It doesn't happen that often since two factories gives you more options than you can reasonably use, and most games are over before it would become a good idea. 1 There can be good reasons to acquire another ground factory. It doesn't happen that often since two factories gives you more options than you can reasonably use, and most games are over before it would become a good idea.
2 \n 2 \n
3 For example, incorporating a jumpy fac for Jacks to break a really hardened defensive position is extremely effective. I actually prefer this to the HV switch for Reapers, although the HV factory also has a lot of very useful stuff to supplement an army of bots from a cloaky or shield bot factory. Pillagers behind a large army of cloaky or shield bots, for example. Or starting to get Banishers, or even just straight up going for a tank bust with Reapers or a Goliath are all strong options. 3 For example, incorporating a jumpy fac for Jacks to break a really hardened defensive position is extremely effective. I actually prefer this to the HV switch for Reapers, although the HV factory also has a lot of very useful stuff to supplement an army of bots from a cloaky or shield bot factory. Pillagers behind a large army of cloaky or shield bots, for example. Or starting to get Banishers, or even just straight up going for a tank bust with Reapers or a Goliath are all strong options.
4 \n 4 \n
5 But they don't force your opponent to make anti-air that is useless against your other units, so air facs as switches will always have a fairly significant advantage in that department. I guess it would make more sense to hedge your bets against an air switch if there were more units that were strong to use on the ground while also being reasonable AA. The only unit that springs to mind is the Slasher. But due to the specialized nature of AA, spending a chunk of metal just on the *possibility* of an air switch is often not a good idea. 5 But they don't force your opponent to make anti-air that is useless against your other units, so air facs as switches will always have a fairly significant advantage in that department. I guess it would make more sense to hedge your bets against an air switch if there were more units that were strong to use on the ground while also being reasonable AA. The only unit that springs to mind is the Slasher. But due to the specialized nature of AA, spending a chunk of metal just on the *possibility* of an air switch is often not a good idea. This also means that it is hard to prepare in advance without weakening your ground forces, and makes it hard to balance ground and anti-air forces when your opponent has both.