1 |
@sanyc: How about the delayed bomb then: raiders and skirms that are well managed would be able to get away with minimal casulties,while killing massed assaults and providing new tactical opertunities.
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1 |
@sanyc: How about the delayed bomb then: raiders and skirms that are well managed would be able to get away with minimal casulties,while killing massed assaults and providing new tactical opertunities.
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2 |
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3 |
Good for anti-static bombers, but I would use plasma for more Sci-Fi look&feel :)
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3 |
Good for anti-static bombers, but I would use plasma for more Sci-Fi look&feel :)
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4 |
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4 |
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5 |
@Pxtl@Lyth: You could use impulse to draw enemey arty in range of your defenses or push assaults back.
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5 |
@Pxtl@Lyth: You could use impulse to draw enemey arty in range of your defenses or push assaults back.
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6 |
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7 |
@somekid: you can use [*img]http://img-url.jpg[*/img] without "*" for some file formats and small pictures.
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7 |
@somekid: you can use [*img]http://img-url.jpg[*/img] without "*" for some file formats and small pictures.
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8 |
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9 |
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9 |
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10 |
Fun-Mode unit idea ( At least fun for neonstorms and neonfans (:
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10 |
Fun-Mode unit idea ( At least fun for neonstorms and neonfans (:
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11 |
"Hailstorm"
is
a
slow
4k
metal
gunship
and
the
counterpart
to
Krow.
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11 |
"Hailstorm"
is
a
slow
4k
metal
gunship
and
the
counterpart
to
Krow
(
Air|Ground)
,
circle-shaped
with
a
gun-tower
in
middle.
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12 |
It
can
build
and
launch
up
to
9
fast
fighter-drones
against
air,
3
light
double-plasma
cannons
on
bottom
(
at
the
edge,
to
work
also
vs
gunships)
,
radar+sonar_OR_stealth-switch,
maybe
a
light
gun
on
top
in
a
tower.
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12 |
It
can
build
and
launch
up
to
9
fast
fighter-drones
against
air,
3
light
double-plasma
cannons
on
bottom
(
at
the
edge,
to
work
also
vs
gunships)
,
radar+sonar_OR_stealth-switch,
a
Fast
Single
Plasma
Gun
on
top
in
a
tower.
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13 |
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13 |
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14 |
Has
it's
own
"energy"
bar:
reloads
with
15e/s
stores
450e,
flying
-2e/s,
moving
-3e/s,
a
couple
plasma
shots:
3e
(
max
9e/s)
.
.
(
min
20
storage)
.
.
radar+sonar
-2e/s,
refuel+repair
drone:
-30e,
build
drone:
-75e.
(
Sorted
by
priority)
|
14 |
Has
it's
own
"energy"
bar:
reloads
with
15e/s
stores
450e,
flying
-2e/s,
moving
-3e/s,
single
plasma
gun,
double
plasma
guns
(
max
14e/s
for
plasma,
2e
each
projectile)
.
.
(
min
50
storage)
.
.
radar+sonar
-2e/s,
refuel+repair
drone:
-30e
.
.
(
min
110
storage)
.
.
build
drone:
-75e.
(
Sorted
by
priority)
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15 |
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15 |
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16 |
Fast Dual Plasma Guns: burnblow, (dual-shot, 0.5s, dual-shot, 0.5s, dual-shot, wait 2s, repeat) -> 34+16aoe dps in total.
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16 |
Fast Dual Plasma Guns: burnblow, (dual-shot, 0.5s, dual-shot, 0.5s, dual-shot, wait 2s, repeat) -> 34+16aoe dps in total.
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17 |
Fighter drones: costs 65m, 200hp (1/2 Avenger, 1-shot by chainsaw), agile and fast, low turn radius. Fast Single Plasma Gun (similar to dual plasma guns), 10s to refuel, have 12 shots, 17+8aoe dps for 12..25s combat (Avenger has about 60 dps vs air)
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17 |
Fighter drones: costs 65m, 200hp (1/2 Avenger, 1-shot by chainsaw), agile and fast, low turn radius. Fast Single Plasma Gun (similar to dual plasma guns), 10s to refuel, have 12 shots, 17+8aoe dps for 12..25s combat (Avenger has about 60 dps vs air)
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