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So what *is* the worst sound in Zero-K?

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Date Editor Before After
1/17/2014 10:07:08 AMDErankAdminmojjj before revert after revert
Before After
1 i would like to hear a sound when a projectile hits the (larger?) shields. i have in mind either the pin when 2 whine glasses hit each other for a single projectile, with a beam weapon with constant damage, the sound should not be repeated but fade into a second sound: also whine glas, but filled with water and then move the wet finger in a circle on the upper border. 1 i would like to hear a sound when a projectile hits the (larger?) shields. i have in mind either the pin when 2 whine glasses hit each other for a single projectile, with a beam weapon with constant damage, the sound should not be repeated but fade into a second sound: also whine glas, but filled with water and then move the wet finger in a circle on the upper border.
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3 also all kind of explosions (except warlord/behe) are way too soft/no bass
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5 i also can do robotic voice variation processing for unit responses if i get the spoken materials by a human ;)
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7 the sound stuff can go into an own project itself and needs coordination and community surveys ;)