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So what *is* the worst sound in Zero-K?

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10 years ago
60 people have voted "other" in the poll. What sound do you have in mind?

My pet hate sound in Zero-K is the "System failure imminent" noise when your commander is being attacked. It just doesn't alert me to what's going on. I want a loud noise that makes it completely clear what's wrong. Ideally (don't know how achievable this is in the engine), it should get louder as the commander has less and less health, with something suitably climactic if it dies.
+0 / -0
that GBrankTarrington and the horible llt/beamlaser sound

its fine when there is only one, when theres like 5 shooting at the same time it becomes eardrum destroying...

also only 18 people, 60ppl voted the "i never turned on my speakers before" option
+0 / -0
I kind of hate the bot selection sound. The one that sounds like a screwdriver.
Ultimately, we could probably use some diversity in unit sounds, instead of having the same "WROOOM" play every time you give your scorchers a move order.
+6 / -0
10 years ago
a pack of newton :D
+0 / -0


10 years ago
The sound that a spiker chicken makes when firing.

When hearing it in game, it sounds like your speaker is broken.
+7 / -0
I think @MauranKilom is right - Ugh. Is there a particular reason a sound plays on selection? Seems weird. "Oooh I've been selected, play a vroom sound". A subtle tick would be more appropriate.
+0 / -0


10 years ago
The spiker chicken sound sounds like a gun fired from far away. However, I still think the start-game ping sound is the worst (though it does remind me of Quagmire, an old Mac OS platformer, and its level start/end teleport sound. Not sure if that's a good thing). "System failure imminent" is mostly bad because it is unclear and it plays anytime you take damage, even if you are at full health.
+0 / -0


10 years ago
If you're taking damage, system failure is imminent.
+1 / -0
10 years ago
urchin
+2 / -0
10 years ago
I think the glaive is the worst sound. It couldn't sound less like a firearm in it's current state.
+2 / -1
10 years ago
By far the worst is Behemoth. It is loud which seems ok at first, though it could be more bassy, but after a while its just an extremely loud repetitive smashing sound. Due to its range, it is often firing permanently. I'd prefer if it had a sound more like a large pillager.

Also while we are at it, it would be cool if BB had cooler sound, as it is kinda iconic, though the current sound isn't annoying like behe is.
+1 / -0


10 years ago
System alert imminent is an old bug.
There used to be sirens.

- First kind of siren when comm is attacked
- Second kind of siren when attacked and < 50% HP
- System failure imminent + second siren when < 25% HP

Then someone broke it and now only system failure remains :-)
+4 / -0
i would like to hear a sound when a projectile hits the (larger?) shields. i have in mind either the pin when 2 whine glasses hit each other for a single projectile, with a beam weapon with constant damage, the sound should not be repeated but fade into a second sound: also whine glas, but filled with water and then move the wet finger in a circle on the upper border.

also all kind of explosions (except warlord/behe) are way too soft/no bass

i also can do robotic voice variation processing for unit responses if i get the spoken materials by a human ;)

the sound stuff can go into an own project itself and needs coordination and community surveys ;)
+3 / -0

10 years ago
Racketeer... and most other EMP weapons (venom). Maybe its because of the repetition more than the sound itself.
+3 / -0


10 years ago
I remember the infamous sonic gun sounding rather unbearable. Though it being a sonic gun, the sound might be a part of the offensive effects.
+1 / -1
10 years ago
quote:
i also can do robotic voice variation processing for unit responses if i get the spoken materials by a human ;)

Please make strike com sound like soundwave.


quote:

the sound stuff can go into an own project itself and needs coordination and community surveys ;)

+1 for more sound discussion!
+0 / -0

10 years ago
For voices, it might be worth considering fully synthesized voices - that way you don't have to track down the same person over again or re-record everything when you need to expand your selection of phrases. I mean, if we're doing robots anyways.
+1 / -0
10 years ago
I turned on the event ticker widget, and I find it pretty informative, but it could really do with a unified announcement voice. Currently sounds are either TTS or recorded bits that start with a radio click, which makes the whole thing lack a unified style.
+0 / -0


10 years ago
quote:
Racketeer... and most other EMP weapons (venom). Maybe its because of the repetition more than the sound itself.

I wanted to upvote this more than once, but couldn't. So I'll just do this instead:

Foooooshhhh.... Thud.

Foooooshhhh.... Thud.

Foooooshhhh.... Thud.

Foooooshhhh.... Thud.

Foooooshhhh.... Thud.

Foooooshhhh.... Thud.

Foooooshhhh.... Thud.

Foooooshhhh.... Thud.

Foooooshhhh.... Thud.

Foooooshhhh.... Thud.

Foooooshhhh.... Thud.

Foooooshhhh.... Thud.

Foooooshhhh.... Thud.

Foooooshhhh.... Thud.
+7 / -0


10 years ago
I also gotta say - as much as a few specific sounds get on my nerves, overall the sound design in Zero-K is outstanding. You can close your eyes and basically tell exactly what's happening in the game just by listening to it. Every sound is unique, distinctive, and evocative.
+3 / -0
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