1 |
@Superintendent:
You
are
basically
right,
but
it's
not
something
with
perfect
legal
protection
nor
presumption
of
innocence
(
at
least
with
US
companies
due
to
the
way
the
DMCA
is
worded)
.
In
the
case
of
StarCraft,
Blizzard
explicitly
licenses
all
of
their
games
for
video
cast/review
production
with
advertising
revenue
provided
the
ad
revenue
comes
from
a
partnership
program
and
the
video
can
be
viewed
for
free.
In
most
cases
with
games,
you
basically
just
need
one
statement,
or
just
to
ask
one
person
if
it
is
okay,
and
you
are
solid.
|
1 |
@Superintendent:
You
are
basically
right,
but
it's
not
something
with
perfect
legal
protection
nor
presumption
of
innocence
(
at
least
with
US
companies
due
to
the
way
the
DMCA
is
worded)
.
The
music
and
all
assets
for
the
game
are
usually
owned
by
one
entity,
which
simplifies
permissions.
Also,
in
the
case
of
StarCraft,
Blizzard
explicitly
licenses
all
of
their
games
for
video
cast/review
production
with
advertising
revenue
provided
the
ad
revenue
comes
from
a
partnership
program
and
the
video
can
be
viewed
for
free.
In
most
cases
with
games,
you
basically
just
need
one
statement,
or
just
to
ask
one
person
if
it
is
okay,
and
you
are
solid.
|
3 |
With ZK, since the devs don't claim ownership over all of the game's content but rather license most of it from CC sources, things get more complicated, as there isn't just one person to ask. Thankfully this is only really something that gets checked with music and pre-rendered video, rather than game art or sound effects, but that may be simply a limitation of current data analysis tech. Also thankfully, most people are cool with videos made from games being transformative and thus fine for the commercial use of the creator, so the issue is unlikely to come up anytime soon.
|
3 |
With ZK, since the devs don't claim ownership over all of the game's content but rather license most of it from CC sources, things get more complicated, as there isn't just one person to ask. Thankfully this is only really something that gets checked with music and pre-rendered video, rather than game art or sound effects, but that may be simply a limitation of current data analysis tech. Also thankfully, most people are cool with videos made from games being transformative and thus fine for the commercial use of the creator, so the issue is unlikely to come up anytime soon.
|