Loading...
  OR  Zero-K Name:    Password:   

Post edit history

So what *is* the worst sound in Zero-K?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/21/2014 11:58:54 PMCArankAdminShadowfury333 before revert after revert
Before After
1 @Superintendent: You are basically right, but it's not something with perfect legal protection nor presumption of innocence ( at least with US companies due to the way the DMCA is worded) . In the case of StarCraft, Blizzard explicitly licenses all of their games for video cast/review production with advertising revenue provided the ad revenue comes from a partnership program and the video can be viewed for free. In most cases with games, you basically just need one statement, or just to ask one person if it is okay, and you are solid. 1 @Superintendent: You are basically right, but it's not something with perfect legal protection nor presumption of innocence ( at least with US companies due to the way the DMCA is worded) . The music and all assets for the game are usually owned by one entity, which simplifies permissions. Also, in the case of StarCraft, Blizzard explicitly licenses all of their games for video cast/review production with advertising revenue provided the ad revenue comes from a partnership program and the video can be viewed for free. In most cases with games, you basically just need one statement, or just to ask one person if it is okay, and you are solid.
2 \n 2 \n
3 With ZK, since the devs don't claim ownership over all of the game's content but rather license most of it from CC sources, things get more complicated, as there isn't just one person to ask. Thankfully this is only really something that gets checked with music and pre-rendered video, rather than game art or sound effects, but that may be simply a limitation of current data analysis tech. Also thankfully, most people are cool with videos made from games being transformative and thus fine for the commercial use of the creator, so the issue is unlikely to come up anytime soon. 3 With ZK, since the devs don't claim ownership over all of the game's content but rather license most of it from CC sources, things get more complicated, as there isn't just one person to ask. Thankfully this is only really something that gets checked with music and pre-rendered video, rather than game art or sound effects, but that may be simply a limitation of current data analysis tech. Also thankfully, most people are cool with videos made from games being transformative and thus fine for the commercial use of the creator, so the issue is unlikely to come up anytime soon.