1 |
NVM,
figured
it
out.
ZK
can
only
use
sound
files
up
to
44.
1k.
|
1 |
NVM,
figured
it
out.
ZK
can
only
use
sound
files
up
to
44.
1k/16bit
|
|
|
2 |
\n
|
|
|
3 |
Should figure out how to get ZK to recognize 48k/24bit sounds.
|
2 |
\n
|
4 |
\n
|
3 |
Ok, I tried swapping in the shotgun sound I made, but Spring keeps crashing on the Weapons Definition whenever I use my sound files. I know the game works if I leave all the original sounds in there and don't link it to mine. Am I missing something?
|
5 |
Ok, I tried swapping in the shotgun sound I made, but Spring keeps crashing on the Weapons Definition whenever I use my sound files. I know the game works if I leave all the original sounds in there and don't link it to mine. Am I missing something?
|
4 |
\n
|
6 |
\n
|
5 |
At first I thought the game can't handle 24Bit, but I create a file using exactly the same parameters as other files and it still breaks whenever I use mah files.
|
7 |
At first I thought the game can't handle 24Bit, but I create a file using exactly the same parameters as other files and it still breaks whenever I use mah files.
|