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ZK Sound Redesign Thread

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Date Editor Before After
1/22/2014 6:25:03 AMUSrankSuperintendent before revert after revert
1/22/2014 6:24:04 AMUSrankSuperintendent before revert after revert
1/22/2014 5:15:05 AMUSrankSuperintendent before revert after revert
1/22/2014 4:20:45 AMUSrankSuperintendent before revert after revert
Before After
1 Brawler Update v2 1 Brawler Update v2
2 \n 2 \n
3 http://youtu.be/v4Y02ZRtjRQ 3 http://youtu.be/v4Y02ZRtjRQ
4 \n 4 \n
5 \n
6 Previous Ver(s):
7 \n
8 V1: http://www.youtube.com/watch?v=PrgKJs8oaig
9 \n
5 This one was fun. 10 This one was fun.
6 \n 11 \n
7 Features: 12 Features:
8 \n 13 \n
9 Added case ejection noises during fire, and 1 sec after 14 Added case ejection noises during fire, and 1 sec after
10 Mechanical whirring during fire (but no spin down as I noted these aren't rotatory) 15 Mechanical whirring during fire (but no spin down as I noted these aren't rotatory)
11 Pitch shifted/Time Manipulated gunfire + lots of bass beefing. 16 Pitch shifted/Time Manipulated gunfire + lots of bass beefing.
12 \n 17 \n
13 I'll change the impact noise later to reflect something like a .50 cal rather than 30/40mm cannons... unless they are... then I need a design rethink. 18 I'll change the impact noise later to reflect something like a .50 cal rather than 30/40mm cannons... unless they are... then I need a design rethink.
14 \n 19 \n
15 \n 20 \n
16 Update: 21 Update:
17 \n 22 \n
18 Reduced volume via unit LUA 23 Reduced volume via unit LUA
19 Reduced Bass via file change 24 Reduced Bass via file change