1 |
well,
it's
your
game
more
than
anyones,
so
its
up
to
you.
But
the
shell
casings
coming
out
of
both
of
those
models
tell
me
they're
real
bullets.
.
.
This
is
true
for
all
3
units
I've
updated.
|
1 |
well,
it's
your
game
more
than
anyones,
so
its
up
to
you.
But
the
shell
casings
coming
out
of
both
of
those
models
tell
me
they're
real
bullets.
.
.
This
is
true
for
all
3
units
I
want
to
update.
|
2 |
\n
|
|
|
3 |
\n
|
2 |
\n
|
4 |
I always found the sounds in zk to be too soft so it's being loud to compensate. I would actually prefer to turn down the volume to create more headroom for louder shit like nooks, or more effects to play at once.
|
3 |
I always found the sounds in zk to be too soft so it's being loud to compensate. I would actually prefer to turn down the volume to create more headroom for louder shit like nooks, or more effects to play at once.
|
5 |
\n
|
4 |
\n
|
6 |
As for the direction of "gratiness", not all sounds will be this gritty. Lasers will have more a grown up pew-pew feel, and cannons will have more rumble and a deep bite.
|
5 |
As for the direction of "gratiness", not all sounds will be this gritty. Lasers will have more a grown up pew-pew feel, and cannons will have more rumble and a deep bite.
|
7 |
\n
|
6 |
\n
|
8 |
I'm separating sounds into categories of Light/Particle, Conventional Small-Arms Projectile, Cannons, Missiles, Bombs, etc
|
7 |
I'm separating sounds into categories of Light/Particle, Conventional Small-Arms Projectile, Cannons, Missiles, Bombs, etc
|
9 |
\n
|
8 |
\n
|
10 |
And exactly who do I need to impress to get approval anyways? You? Dev team? or community?
|
9 |
And exactly who do I need to impress to get approval anyways? You? Dev team? or community?
|