1 |
I have to agree with anarchid here. I love that you're taking the time to redesign these sounds, making them sound gritty and punchy is great! However, it [i]needs[/i] to keep a sci-fi feel to it.
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1 |
I have to agree with anarchid here. I love that you're taking the time to redesign these sounds, making them sound gritty and punchy is great! However, it [i]needs[/i] to keep a sci-fi feel to it.
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2 |
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2 |
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3 |
On
that
note,
please
keep
in
mind
that
the
bullets
pretty
much
all
plasma,
so
using
"conventional"
bullet
impact
noises
won't
work
and
feels
out
of
place
(
at
least
for
me)
.
Especially
for
those
with
aoe,
the
current
"splat"
noises
(
on
e.
g.
brawler
bullet
impacts)
convey
the
right
feeling
for
me.
|
3 |
On
that
note,
please
keep
in
mind
that
the
bullets
are
pretty
much
all
plasma,
so
using
"conventional"
bullet
impact
noises
won't
work
and
feels
out
of
place
(
at
least
for
me)
.
Especially
for
those
with
aoe,
the
current
"splat"
noises
(
on
e.
g.
brawler
bullet
impacts)
convey
the
right
feeling
for
me.
|
4 |
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4 |
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5 |
And on yet another note, the shell ejection noise is, in the long run, pretty straining on the ears, due to its high pitched nature. I'd rather have it combined as some sort of "clack" to the actual shots being released, but my ideas needn't be the guideline here.
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5 |
And on yet another note, the shell ejection noise is, in the long run, pretty straining on the ears, due to its high pitched nature. I'd rather have it combined as some sort of "clack" to the actual shots being released, but my ideas needn't be the guideline here.
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6 |
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6 |
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7 |
I'm sorry for having to criticize as much, but i hope you understand.
|
7 |
I'm sorry for having to criticize as much, but i hope you understand.
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