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About morph

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Date Editor Before After
1/24/2014 3:19:29 PMDErankKlon before revert after revert
1/24/2014 3:08:03 PMDErankKlon before revert after revert
1/24/2014 3:07:17 PMDErankKlon before revert after revert
Before After
1 its already in the game, and its fun. its fun even for some of the people that actually say that they hate the mechanic. dont remove features ( or call them bloat) because they dont fit into a theoretical concept of what a fun game should be. 1 its already in the game, and its fun. its fun even for some of the people that actually say that they hate the mechanic. dont remove features ( or call them bloat) because they dont fit into a theoretical concept of what a fun game should be. fun and theory dont work together too well.
2 \n 2 \n
3 "They did not morph in the past and nobody wants to add any more." 3 "They did not morph in the past and nobody wants to add any more."
4 --> http://zero-k.info/Forum/Thread/4128?threadID=4128&page=0 4 --> http://zero-k.info/Forum/Thread/4128?threadID=4128&page=0
5 \n 5 \n
6 quite a lot of people seemed to share the idea to add more morphs, just the actual adding seems to be the problem. i dont know how messy of a work it is, generally i would be open for doing that. 6 quite a lot of people seemed to share the idea to add more morphs, just the actual adding seems to be the problem. i dont know how messy of a work it is, generally i would be open for doing that.
7 \n 7 \n
8 "Something must have broken and nobody has any interest in maintaining the system." 8 "Something must have broken and nobody has any interest in maintaining the system."
9 \n 9 \n
10 crabes can no longer morph into dante, thats the gap. was changed into scorp which makes more sense since its also a spider-like thing. 10 crabes can no longer morph into dante, thats the gap. was changed into scorp which makes more sense since its also a spider-like thing.
11 \n 11 \n
12 "A game-permeating and sensical morph system would rely on the ability to lock units into specific roles and form a chain of direct upgrades." 12 "A game-permeating and sensical morph system would rely on the ability to lock units into specific roles and form a chain of direct upgrades."
13 \n 13 \n
14 i like that morph can break up unit roles in certain, select cases. why should everything be locked into pathes forever? plus when were talking about striders, there are only so many and there are very few overlaps in roles, bantha and det are both assaults, but thats about it. otherwise most morphes are already strictly inside their role so i dont see that there would be any problem with this. 14 i like that morph can break up unit roles in certain, select cases. why should everything be locked into pathes forever? plus when were talking about striders, there are only so many and there are very few overlaps in roles, bantha and det are both assaults, but thats about it. otherwise most morphes are already strictly inside their role so i dont see that there would be any problem with this.
15 \n 15 \n
16 "Sometimes I forget morph is even in this game, I don't think I've ever actually used it, both morphing and unit xp seem to be random pointless extras " 16 "Sometimes I forget morph is even in this game, I don't think I've ever actually used it, both morphing and unit xp seem to be random pointless extras "
17 \n 17 \n
18 yeah but you didnt do lots of stuff and just because you didnt do it yet doesnt mean its pointless. it just means that its not necessary to morph to win games, and thats good. thats actually what makes it so good, its entirely non-mandatory. 18 yeah but you didnt do lots of stuff and just because you didnt do it yet doesnt mean its pointless. it just means that its not necessary to morph to win games, and thats good. thats actually what makes it so good, its entirely non-mandatory.
19 \n 19 \n
20 that its based on xp is dabatable but nowhere near as horrible or confusing as luckywaldo describes it, its quite simple how you get xp: hit/kill stuff and dont die. thats really the most self-explanatory thing there is if you ever played like, a computer game. 20 that its based on xp is debatable but nowhere near as horrible or confusing as luckywaldo describes it, its quite simple how you get xp: hit/kill stuff and dont die. thats really the most self-explanatory thing there is if you ever played like, a computer game.
21 \n 21 \n
22 \n 22 \n