1 |
its
already
in
the
game,
and
its
fun.
its
fun
even
for
some
of
the
people
that
actually
say
that
they
hate
the
mechanic.
dont
remove
features
(
or
call
them
bloat)
because
they
dont
fit
into
a
theoretical
concept
of
what
a
fun
game
should
be.
|
1 |
its
already
in
the
game,
and
its
fun.
its
fun
even
for
some
of
the
people
that
actually
say
that
they
hate
the
mechanic.
dont
remove
features
(
or
call
them
bloat)
because
they
dont
fit
into
a
theoretical
concept
of
what
a
fun
game
should
be.
fun
and
theory
dont
work
together
too
well.
|
2 |
\n
|
2 |
\n
|
3 |
"They did not morph in the past and nobody wants to add any more."
|
3 |
"They did not morph in the past and nobody wants to add any more."
|
4 |
--> http://zero-k.info/Forum/Thread/4128?threadID=4128&page=0
|
4 |
--> http://zero-k.info/Forum/Thread/4128?threadID=4128&page=0
|
5 |
\n
|
5 |
\n
|
6 |
quite a lot of people seemed to share the idea to add more morphs, just the actual adding seems to be the problem. i dont know how messy of a work it is, generally i would be open for doing that.
|
6 |
quite a lot of people seemed to share the idea to add more morphs, just the actual adding seems to be the problem. i dont know how messy of a work it is, generally i would be open for doing that.
|
7 |
\n
|
7 |
\n
|
8 |
"Something must have broken and nobody has any interest in maintaining the system."
|
8 |
"Something must have broken and nobody has any interest in maintaining the system."
|
9 |
\n
|
9 |
\n
|
10 |
crabes can no longer morph into dante, thats the gap. was changed into scorp which makes more sense since its also a spider-like thing.
|
10 |
crabes can no longer morph into dante, thats the gap. was changed into scorp which makes more sense since its also a spider-like thing.
|
11 |
\n
|
11 |
\n
|
12 |
"A game-permeating and sensical morph system would rely on the ability to lock units into specific roles and form a chain of direct upgrades."
|
12 |
"A game-permeating and sensical morph system would rely on the ability to lock units into specific roles and form a chain of direct upgrades."
|
13 |
\n
|
13 |
\n
|
14 |
i like that morph can break up unit roles in certain, select cases. why should everything be locked into pathes forever? plus when were talking about striders, there are only so many and there are very few overlaps in roles, bantha and det are both assaults, but thats about it. otherwise most morphes are already strictly inside their role so i dont see that there would be any problem with this.
|
14 |
i like that morph can break up unit roles in certain, select cases. why should everything be locked into pathes forever? plus when were talking about striders, there are only so many and there are very few overlaps in roles, bantha and det are both assaults, but thats about it. otherwise most morphes are already strictly inside their role so i dont see that there would be any problem with this.
|
15 |
\n
|
15 |
\n
|
16 |
"Sometimes I forget morph is even in this game, I don't think I've ever actually used it, both morphing and unit xp seem to be random pointless extras "
|
16 |
"Sometimes I forget morph is even in this game, I don't think I've ever actually used it, both morphing and unit xp seem to be random pointless extras "
|
17 |
\n
|
17 |
\n
|
18 |
yeah but you didnt do lots of stuff and just because you didnt do it yet doesnt mean its pointless. it just means that its not necessary to morph to win games, and thats good. thats actually what makes it so good, its entirely non-mandatory.
|
18 |
yeah but you didnt do lots of stuff and just because you didnt do it yet doesnt mean its pointless. it just means that its not necessary to morph to win games, and thats good. thats actually what makes it so good, its entirely non-mandatory.
|
19 |
\n
|
19 |
\n
|
20 |
that
its
based
on
xp
is
dabatable
but
nowhere
near
as
horrible
or
confusing
as
luckywaldo
describes
it,
its
quite
simple
how
you
get
xp:
hit/kill
stuff
and
dont
die.
thats
really
the
most
self-explanatory
thing
there
is
if
you
ever
played
like,
a
computer
game.
|
20 |
that
its
based
on
xp
is
debatable
but
nowhere
near
as
horrible
or
confusing
as
luckywaldo
describes
it,
its
quite
simple
how
you
get
xp:
hit/kill
stuff
and
dont
die.
thats
really
the
most
self-explanatory
thing
there
is
if
you
ever
played
like,
a
computer
game.
|
21 |
\n
|
21 |
\n
|
22 |
\n
|
22 |
\n
|