1 |
Idunno, if the Strike chassis got a free beam, why would you ever replace the weapon? You'd never see a Strike with anything but a laser. I like the idea of focusing on weaponry for the Strike's buff, but giving it a base beam doesn't seem the way to do it. Maybe a damage bonus?
|
1 |
Idunno, if the Strike chassis got a free beam, why would you ever replace the weapon? You'd never see a Strike with anything but a laser. I like the idea of focusing on weaponry for the Strike's buff, but giving it a base beam doesn't seem the way to do it. Maybe a damage bonus?
|
2 |
\n
|
2 |
\n
|
3 |
Moving Plasma Artillery down to Morph 2 instead of Morph 3 might be nice.
|
3 |
Moving Plasma Artillery down to Morph 2 instead of Morph 3 might be nice.
|
4 |
\n
|
4 |
\n
|
5 |
Really, though - I've never liked the idea that different comms have different resource-generation. It seems like a bad place to balance them, at least below L2. Especially since the differing output drastically changes their opening - starting a power-cell morph with a Recon is *hard*.
|
5 |
Really, though - I've never liked the idea that different comms have different resource-generation. It seems like a bad place to balance them, at least below L2. Especially since the differing output drastically changes their opening - starting a power-cell morph with a Recon is *hard*.
|
6 |
\n
|
6 |
\n
|
7 |
Even beyond the Support comm, everybody also uses the PowerCell because it has such a strong effect on the opening.
|
7 |
Even beyond the Support comm, everybody also uses the PowerCell because it has such a strong effect on the opening.
|
8 |
\n
|
8 |
\n
|
9 |
[b]My approach: every com gets 4m, 8e[/b].
|
9 |
[b]My approach: every com gets 4m, 8e[/b].
|
10 |
Then the E-cell morph is pretty-much optional. The power-cell opening is fun and speeds up the gamestart, why not just let *everybody* have it? If the powercell opening is *still* dominant even with a base energymake of 8, limit the E-Cell to Morph 2.
|
10 |
Then the E-cell morph is pretty-much optional. The power-cell opening is fun and speeds up the gamestart, why not just let *everybody* have it? If the powercell opening is *still* dominant even with a base energymake of 8, limit the E-Cell to Morph 2.
|
11 |
\n
|
11 |
\n
|
12 |
Then leave everything as-is except the Support comm.
|
12 |
Then leave everything as-is except the Support comm.
|
13 |
\n
|
13 |
\n
|
14 |
[b]For the support comm:[/b]
|
14 |
[b]For the support comm:[/b]
|
15 |
Take the morph-range-buffs off the Support comm so players have an actual reason to build Bombard comms, and give the Support 25% energymake per-morph to match its buildpower-buff, so at Morph 5 it's putting out 4M/16E plus doubling any E-Cell modules (with 8 cells at morph 5 you get a walking cloakable non-overdriving singu - 128E for 3100 cost).
|
15 |
Take the morph-range-buffs off the Support comm so players have an actual reason to build Bombard comms, and give the Support 25% energymake per-morph to match its buildpower-buff, so at Morph 5 it's putting out 4M/16E plus doubling any E-Cell modules (with 8 cells at morph 5 you get a walking cloakable non-overdriving singu - 128E for 3100 cost).
|
16 |
\n
|
16 |
\n
|
17 |
If this makes any comms OP or UP at opening, then balance based on their *other* attributes, like base range, health, nanopower (why are they all 10?), firepower-multiplier, and mobility.
|
17 |
If this makes any comms OP or UP at opening, then balance based on their *other* attributes, like base range, health, nanopower (why are they all 10?), firepower-multiplier, and mobility.
|
18 |
\n
|
18 |
\n
|
19 |
edit:
letting
recon
comm
morph
up
metalmake
is
stupid,
retracted.
|
19 |
edit:
letting
support
comm
morph
up
metalmake
is
stupid,
retracted.
|