Idunno, if the Strike chassis got a free beam, why would you ever replace the weapon? You'd never see a Strike with anything but a laser. I like the idea of focusing on weaponry for the Strike's buff, but giving it a base beam doesn't seem the way to do it. Maybe a damage bonus?
Moving Plasma Artillery down to Morph 2 instead of Morph 3 might be nice.
Really, though - I've never liked the idea that different comms have different resource-generation. It seems like a bad place to balance them, at least below L2. Especially since the differing output drastically changes their opening - starting a power-cell morph with a Recon is *hard*.
Even beyond the Support comm, everybody also uses the PowerCell because it has such a strong effect on the opening.
My approach: every com gets 4m, 8e.
Then the E-cell morph is pretty-much optional. The power-cell opening is fun and speeds up the gamestart, why not just let
everybody have it? If the powercell opening is
still dominant even with a base energymake of 8, limit the E-Cell to Morph 2.
Then leave everything as-is except the Support comm.
For the support comm:Take the morph-range-buffs off the Support comm so players have an actual reason to build Bombard comms, and give the Support 25% energymake per-morph to match its buildpower-buff, so at Morph 5 it's putting out 4M/16E plus doubling any E-Cell modules (with 8 cells at morph 5 you get a walking cloakable non-overdriving singu - 128E for 3100 cost).
If this makes any comms OP or UP at opening, then balance based on their
other attributes, like base range, health, nanopower (why are they all 10?), firepower-multiplier, and mobility.
edit: letting support comm morph up metalmake is stupid, retracted.