Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Commander Balance

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/12/2014 4:25:26 PMCArankPxtl before revert after revert
Before After
1 Just quickly running the numbers assuming the 7. 5BP recon comm and ignoring any E concerns - this means it would take 10 seconds to build a mex instead of the typical 7. 5 seconds. Assuming 3 mexes with no walking between them, it means a 7. 5 second delay before you start your commwalk. Assuming 3 mexes at 2 metal each, that's about 30 metal you lost because of your slower build-time. This is with no time lost due to movement, pretty much the worst-case-scenario for the recon comm. 1 Just quickly running the numbers assuming the 7. 5BP recon comm and ignoring any E concerns - this means it would take 10 seconds to build a mex instead of the typical 7. 5 seconds. Assuming 3 mexes with no walking between them, it means a 7. 5 second delay before you start your commwalk. Assuming 3 mexes at 2 metal each, that's about 30 metal you lost because of your slower build-time. This is with no time lost due to movement, pretty much the worst-case-scenario for the recon comm. In more spread-out scenarios, recon wouldn't look so bad.
2 \n 2 \n
3 If you start considering energy buildings, it looks even worse since you're spending more time building and less time walking. 3 If you start considering energy buildings, it looks even worse since you're spending more time building and less time walking.