1 |
Interesting to see your specific suggestions. And here's some of my own comments:
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1 |
Interesting to see your specific suggestions. And here's some of my own comments:
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2 |
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3 |
[quote]make aspis/eraser able to go sea[/quote]
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3 |
[quote]make aspis/eraser able to go sea[/quote]
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4 |
These units are amphibious. And their immobile counterparts are buildable on water. They can morph to each other on water as well.
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These units are amphibious. And their immobile counterparts are buildable on water. They can morph to each other on water as well.
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5 |
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[quote]make roaches/ticks/scuttles/ultimatum swim and be invisible under eraser[quote]
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[quote]make roaches/ticks/scuttles/ultimatum swim and be invisible under eraser[quote]
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7 |
The crawling bombs are excellent and fun units. However, I'm not sure having a few units from random land facs able to go sea would be enough - perhaps sea facs could get their own units using mechanics like this.
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The crawling bombs are excellent and fun units. However, I'm not sure having a few units from random land facs able to go sea would be enough - perhaps sea facs could get their own units using mechanics like this.
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Also, what do you mean by swimming? Walk on sea bottom or swim on surface?
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Also, what do you mean by swimming? Walk on sea bottom or swim on surface?
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11 |
[quote]cloaked units should be invisible inside water the same they are on land[/quote]
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11 |
[quote]cloaked units should be invisible inside water the same they are on land[/quote]
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12 |
Cloaking at sea could indeed make it much more interesting. However, cloaked underwater units might prove annoying and problematic, so this would probably require some extra balancing efforts afterwards.
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Cloaking at sea could indeed make it much more interesting. However, cloaked underwater units might prove annoying and problematic, so this would probably require some extra balancing efforts afterwards.
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13 |
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14 |
[quote]heavy striders should be able to walk sea like land with lower speed without ability to use weapons(dante, bantha, scorpi, detri)[/quote]
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14 |
[quote]heavy striders should be able to walk sea like land with lower speed without ability to use weapons(dante, bantha, scorpi, detri)[/quote]
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15 |
Why
not,
I
suppose.
It
would
be
consistent
to
have
all
striders
be
amphibious,
and
I
can't
see
it
massively
changing
the
overall
balance,
for
the
worse
at
least.
Only
worry
would
be,
that
scorpion
would
become
a
unit
able
to
go
anywhere
on
any
map.
Currently
there
is
no
such
unit
apart
from
recon
commander.
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15 |
Why
not,
I
suppose.
It
would
be
consistent
to
have
all
striders
be
amphibious,
and
I
can't
see
it
massively
changing
the
overall
balance,
for
the
worse
at
least.
Only
worry
would
be,
that
scorpion
would
become
a
unit
able
to
go
anywhere
on
any
map.
Currently
there
is
no
such
unit
apart
from
recon
commander.
But
I
don't
think
this'd
make
scorpion
OP
or
anything.
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17 |
[quote]I'd like to see sea commanders back(torpedo)[/quote]
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[quote]I'd like to see sea commanders back(torpedo)[/quote]
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18 |
Commanders (lvl5) have their own set of problems, and imo it's best to keep commanders unable to fight at sea, if at all possible, until people are satisfied with sea balance as a whole.
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Commanders (lvl5) have their own set of problems, and imo it's best to keep commanders unable to fight at sea, if at all possible, until people are satisfied with sea balance as a whole.
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19 |
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[quote]Now having anti nuke sub completely block nukes, sea also have reef. Land has NOTHING of this. This is huge disproportion between land/sea.[/quote]
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[quote]Now having anti nuke sub completely block nukes, sea also have reef. Land has NOTHING of this. This is huge disproportion between land/sea.[/quote]
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21 |
Indeed, sea is pretty much immune to nukes, which removes the stalemate-busting power of nukes from the game. Easiest way to make sea play the same as land in this regard would be to remove antinuke from Reef and Leviathan, and make Protector buildable on water (floating).
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21 |
Indeed, sea is pretty much immune to nukes, which removes the stalemate-busting power of nukes from the game. Easiest way to make sea play the same as land in this regard would be to remove antinuke from Reef and Leviathan, and make Protector buildable on water (floating).
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22 |
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23 |
However,
it
might
be
even
better
to
look
at
the
things
that
make
mid/lategame
sea
a
boring
porcfest
and
address
those
issues.
Like
perhaps
looking
at
making
shields
unusable
at
water
again.
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23 |
However,
it
might
be
even
better
to
look
at
the
things
that
make
mid/lategame
sea
a
boring
porcfest
and
address
those
issues.
Like
perhaps
looking
at
making
shields
unusable
at
water
again
(
shields
used
to
unbuildable
on
water
and
get
disabled
underwater,
and
I
don't
think
anyone
complained
about
this)
.
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24 |
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[quote]Hovers supposed to seamlessly counter pure urchins spam, yes this is additional complexity in sea, but this makes game richer and smarter.[/quote]
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[quote]Hovers supposed to seamlessly counter pure urchins spam, yes this is additional complexity in sea, but this makes game richer and smarter.[/quote]
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26 |
I gotta agree, hovers being immune to torpedoes was interesting and gave hovers a distinct role in sea battles.
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26 |
I gotta agree, hovers being immune to torpedoes was interesting and gave hovers a distinct role in sea battles.
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27 |
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28 |
But
I
don't
think
it's
impossible
to
balance
sea
to
be
fun,
even
with
torps
being
able
to
hit
hovers.
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28 |
But
I
don't
think
it's
impossible
to
balance
sea
to
be
fun
even
with
torps
being
able
to
hit
hovers.
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