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Feature request: remove sea maps from !map rotation

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Date Editor Before After
6/17/2014 11:32:32 AMPLrankFailer before revert after revert
6/17/2014 11:31:57 AMPLrankFailer before revert after revert
6/17/2014 11:31:17 AMPLrankFailer before revert after revert
6/17/2014 11:30:16 AMPLrankFailer before revert after revert
Before After
1 Okay, my suggestions to make sea better experience. 1 Okay, my suggestions to make sea better experience.
2 \n 2 \n
3 1. Short-term features: 3 1. Short-term features:
4 - Revert this silly thingy that makes torps hit hovers. It makes Hutner spam a game meta. 4 - Revert this silly thingy that makes torps hit hovers. It makes Hutner spam a game meta.
5 - Add a fast, gauss-shoting unit for both ships and amphibs (Im sure there are some unused models which could be used before proper one is made) 5 - Add a fast, gauss-shoting unit for both ships and amphibs (Im sure there are some unused models which could be used before proper one is made)
6 - give commanders some type of beam laser which is capable of firing in both enviroments, btu is weaker than beam and particel lazors, and arm junior with it 6 - give commanders some type of beam laser which is capable of firing in both enviroments, btu is weaker than beam and particel lazors, and arm junior with it
7 - give commanders' toperodos and gausses back 7 - give commanders' toperodos and gausses back
8 \n 8 \n
9 2. Long-term features: 9 2. Long-term features:
10 - implement more sea-facs. My sugestions are: 10 - implement more sea-facs. My sugestions are:
11 - distinguishigng subs and surface-ships* 11 - distinguishigng subs and surface-ships*
12 - adding some kind of lv-like surface-amphibs 12 - adding some kind of lv-like surface-amphibs
13 \n 13 \n
14 That's how I see sea reworked. But hey! Im just a failer! 14 That's how I see sea reworked. But hey! Im just a failer!
15 \n 15 \n
16 \n 16 \n
17 *Snake and Serpent would be moved to subs fac. Another untis could be: 17 *Snake and Serpent would be moved to subs fac. Another untis could be:
18 - fast low-weight suicide-sub 18 - fast low-weight suicide-sub
19 - slow Merl-like arty (has to surface in order to shot) 19 - slow Merl-like arty (has to surface in order to shot)
20 - slow sub shoting deepth charges (low range) as a riot 20 - slow sub shoting deepth charges (low range) as a riot
21 - AA sub (has to surface to shot AA) armed with 1x Shredders gun (Shredder has 2) 21 - AA sub (has to surface to shot AA) armed with 1x Shredders gun (Shredder has 2)
22 - some kind of vampire unit ( ?) 22 - some kind of vampire unit ( ?) as assault