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Feature request: remove sea maps from !map rotation

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Date Editor Before After
6/17/2014 2:14:20 PMCArankPxtl before revert after revert
6/17/2014 2:13:15 PMCArankPxtl before revert after revert
Before After
1 First, take the anti-nuke off the Reef and return it to the Shipyard with a reasonable cost. 1 First, take the anti-nuke and cruise missile off the Reef and return it to the Shipyard with a reasonable cost.
2 \n 2 \n
3 Second, add a floating Wolverine-like-unit. Wolverine is a good model for the ships because 3 Second, add a floating Wolverine-like-unit. Wolverine is a good model for the ships because
4 a) its projectile can be mitigated by riot weaponry, which reduces the impunity of shoreline bombardment, 4 a) its projectile can be mitigated by riot weaponry, which reduces the impunity of shoreline bombardment,
5 b) it's good for both offensive and defensive use and 5 b) it's good for both offensive and defensive use and
6 c) it's high-trajectory and thus can fire onto cliffs that are normally out-of-reach for sea units. 6 c) it's high-trajectory and thus can fire onto cliffs that are normally out-of-reach for sea units.
7 \n 7 \n
8 There's a bunch of rejiggering I'd like to do with the main-line naval combat units (hunter/typhoon/snake/etc), but that's something better handled by people who actually understand naval balance. 8 There's a bunch of rejiggering I'd like to do with the main-line naval combat units (hunter/typhoon/snake/etc), but that's something better handled by people who actually understand naval balance.
9 \n 9 \n
10 Sea Impaler is a thing in BA/old CA. Everything Sprang says about it is true. 10 Sea Impaler is a thing in BA/old CA. Everything Sprang says about it is true.