Difference between revisions of "Newton Firezones"
UlTima RaTio (talk | contribs) (Wrote stuff, added videos (more of a test run to copy-cat the style from newbie section, haven't touched video-editor in years).) |
(Brought over Newton videos so they don't get lost when imgur kills them. Added navbox.) |
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− | + | '''Set a Newton firezone''' command is used by [[Newton]] turrets to target a specific area. Setting a fire zone won't stop a turret set to fire at will from firing at enemies entering its range. It will realign to aim at the fire zone while idle. As a confirmation of fire zone setup, turrets will fire once at the center of chosen area. If a turret fails to do so, it might mean that the fire zone is obscured or unreachable. Any units entering a fire zone, ''including friendlies'', will be targeted. | |
− | '''Newton | ||
− | + | [[File:Newton FZ setup.mp4|upright=2]] | |
− | This command | + | This command can be used to set up your turrets to target only a specific area of terrain (such as cliffs or edges of islands). |
− | == Ramp | + | == Ramp launchers == |
+ | The main usage is the creation of ramp launchers. The strategy includes setting up a ramp using [[terraform]]ing, and using a bunch of Newton turrets to launch your units behind enemy lines. | ||
− | + | [[File:Newton ramp setup.mp4|upright=2]] | |
− | + | Depending on the unit's mass, it might require more or fewer Newton turrets to send it the same distance. Not all units will be eligible to be "delivered" this way, as most will die from fall damage. The usual choice are [[Jumpbot Factory]] units, as some of them can negate fall damage by engaging their jump jets before landing. Lead units in one by one, as otherwise they may be launched either by not every turret at once (providing insufficient force), or from a wrong location (and be launched into the wrong direction, respectively). | |
− | + | ||
+ | {{Navbox commands}} |
Latest revision as of 20:53, 31 October 2024
Set a Newton firezone command is used by Newton turrets to target a specific area. Setting a fire zone won't stop a turret set to fire at will from firing at enemies entering its range. It will realign to aim at the fire zone while idle. As a confirmation of fire zone setup, turrets will fire once at the center of chosen area. If a turret fails to do so, it might mean that the fire zone is obscured or unreachable. Any units entering a fire zone, including friendlies, will be targeted.
This command can be used to set up your turrets to target only a specific area of terrain (such as cliffs or edges of islands).
Ramp launchers
The main usage is the creation of ramp launchers. The strategy includes setting up a ramp using terraforming, and using a bunch of Newton turrets to launch your units behind enemy lines.
Depending on the unit's mass, it might require more or fewer Newton turrets to send it the same distance. Not all units will be eligible to be "delivered" this way, as most will die from fall damage. The usual choice are Jumpbot Factory units, as some of them can negate fall damage by engaging their jump jets before landing. Lead units in one by one, as otherwise they may be launched either by not every turret at once (providing insufficient force), or from a wrong location (and be launched into the wrong direction, respectively).