Difference between revisions of "Reclaim Command"
Jump to navigation
Jump to search
m (Mojjj moved page Reclaim to Reclaim Command) |
Steel Blue (talk | contribs) |
||
| (9 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
| − | + | A constructor can un-build a unit or a structure and replenish resources. Some map features can give an amount of metal, energy or both in reclaim, depending on the map. | |
| − | |||
| − | |||
| − | |||
| + | Killed Units leave behind a wreck, debris or nothing. Reclaiming the remnants is encouraged and may lead to economic victory. However, reclaiming them does not provide energy. | ||
| + | * Wrecks can hold 40% of the original unit metal value. | ||
| + | * Debris can hold 20% of the original unit metal value. | ||
| + | * Reclaiming an alive unit yields 80%. | ||
| − | * | + | ==Additional Information== |
| − | * Only case when you can receive full | + | * Resurrecting a wreck with Athena first refills reclaim bar for the wreck if it's not full yet. |
| − | * | + | * Only case when you can receive full unit's metal worth is when you cancel unit production in factory. |
| − | * Reclaiming unfinished nanoframe seems to be particular case of | + | ** Canceling factory production refunds only metal cost, energy cost is not refunded and is lost. |
| − | * | + | * Reclaiming unfinished nanoframe seems to be particular case of reclaiming alive unit and as such, refunds 80% of metal cost. |
| − | * | + | ** You can reclaim your own nanoframes and alive units. |
| + | ** You can reclaim allied and enemy nanoframes (even if it is currently building). Allied reclaiming is generally considered offensive: Read the [[Zero-K:Code_of_Conduct|Code of Conduct]]! | ||
| + | * Reclaim speed is the same as the constructor's build power. For reclaiming alive units, this means the metal income from reclaiming will only be 80% of the constructor's build power while talking no more time than construction. | ||
| − | + | ||
| + | {{Navbox commands}} | ||
| + | [[Category:Resources]] | ||
Latest revision as of 09:25, 25 May 2026
A constructor can un-build a unit or a structure and replenish resources. Some map features can give an amount of metal, energy or both in reclaim, depending on the map.
Killed Units leave behind a wreck, debris or nothing. Reclaiming the remnants is encouraged and may lead to economic victory. However, reclaiming them does not provide energy.
- Wrecks can hold 40% of the original unit metal value.
- Debris can hold 20% of the original unit metal value.
- Reclaiming an alive unit yields 80%.
Additional Information[edit]
- Resurrecting a wreck with Athena first refills reclaim bar for the wreck if it's not full yet.
- Only case when you can receive full unit's metal worth is when you cancel unit production in factory.
- Canceling factory production refunds only metal cost, energy cost is not refunded and is lost.
- Reclaiming unfinished nanoframe seems to be particular case of reclaiming alive unit and as such, refunds 80% of metal cost.
- You can reclaim your own nanoframes and alive units.
- You can reclaim allied and enemy nanoframes (even if it is currently building). Allied reclaiming is generally considered offensive: Read the Code of Conduct!
- Reclaim speed is the same as the constructor's build power. For reclaiming alive units, this means the metal income from reclaiming will only be 80% of the constructor's build power while talking no more time than construction.