Difference between revisions of "Reclaim Command"

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Killed Units leave behind a wreck, debris or nothing. Reclaiming these does not provide energy.
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A constructor can un-build a unit or a structure and replenish resources. Some map features can give an amount of metal, energy or both in reclaim, depending on the map.
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Killed Units leave behind a wreck, debris or nothing. Reclaiming the remnants is encouraged and may lead to economic victory. However, reclaiming them does not provide energy.
 
* Wrecks can hold 40% of the original unit metal value.
 
* Wrecks can hold 40% of the original unit metal value.
 
* Debris can hold 20% of the original unit metal value.
 
* Debris can hold 20% of the original unit metal value.
* Reclaiming alive unit yields 50%.
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* Reclaiming an alive unit yields 80%.
 
 
  
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==Additional Information==
 
* Resurrecting a wreck with Athena first refills reclaim bar for the wreck if it's not full yet.
 
* Resurrecting a wreck with Athena first refills reclaim bar for the wreck if it's not full yet.
* Only case when you can receive full unit's worth is when you cancel unit production in factory.
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* Only case when you can receive full unit's metal worth is when you cancel unit production in factory.
* Canceling factory production only refunds metal cost, energy cost is not refunded and is lost.
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** Canceling factory production refunds only metal cost, energy cost is not refunded and is lost.
* Reclaiming unfinished nanoframe seems to be particular case of reclaiming alive unit and as such, refunds 50% of metal cost.
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* Reclaiming unfinished nanoframe seems to be particular case of reclaiming alive unit and as such, refunds 80% of metal cost.
* You can reclaim your own nanoframes and alive units.
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** You can reclaim your own nanoframes and alive units.
* You can reclaim allied and enemy nanoframes (even if it is currently building). (Allied reclaiming is generally considered offensive, read the [[Zero-K:Code_of_Conduct|Code of Conduct]]!)
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** You can reclaim allied and enemy nanoframes (even if it is currently building). Allied reclaiming is generally considered offensive: Read the [[Zero-K:Code_of_Conduct|Code of Conduct]]!
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* Reclaim speed is the same as the constructor's build power. For reclaiming alive units, this means the metal income from reclaiming will only be 80% of the constructor's build power while talking no more time than construction.
  
Map features can give any amount of metal, energy or both in reclaim, depending on the map.
 
  
 
{{Navbox commands}}
 
{{Navbox commands}}
[[Category: Commands]]
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[[Category:Resources]]

Latest revision as of 09:25, 25 May 2026

A constructor can un-build a unit or a structure and replenish resources. Some map features can give an amount of metal, energy or both in reclaim, depending on the map.

Killed Units leave behind a wreck, debris or nothing. Reclaiming the remnants is encouraged and may lead to economic victory. However, reclaiming them does not provide energy.

  • Wrecks can hold 40% of the original unit metal value.
  • Debris can hold 20% of the original unit metal value.
  • Reclaiming an alive unit yields 80%.

Additional Information[edit]

  • Resurrecting a wreck with Athena first refills reclaim bar for the wreck if it's not full yet.
  • Only case when you can receive full unit's metal worth is when you cancel unit production in factory.
    • Canceling factory production refunds only metal cost, energy cost is not refunded and is lost.
  • Reclaiming unfinished nanoframe seems to be particular case of reclaiming alive unit and as such, refunds 80% of metal cost.
    • You can reclaim your own nanoframes and alive units.
    • You can reclaim allied and enemy nanoframes (even if it is currently building). Allied reclaiming is generally considered offensive: Read the Code of Conduct!
  • Reclaim speed is the same as the constructor's build power. For reclaiming alive units, this means the metal income from reclaiming will only be 80% of the constructor's build power while talking no more time than construction.