Difference between revisions of "Reclaim Command"
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==Additional Information== | ==Additional Information== | ||
* Resurrecting a wreck with Athena first refills reclaim bar for the wreck if it's not full yet. | * Resurrecting a wreck with Athena first refills reclaim bar for the wreck if it's not full yet. | ||
| − | * Only case when you can receive full unit's worth is when you cancel unit production in factory. | + | * Only case when you can receive full unit's metal worth is when you cancel unit production in factory. |
** Canceling factory production refunds only metal cost, energy cost is not refunded and is lost. | ** Canceling factory production refunds only metal cost, energy cost is not refunded and is lost. | ||
* Reclaiming unfinished nanoframe seems to be particular case of reclaiming alive unit and as such, refunds 80% of metal cost. | * Reclaiming unfinished nanoframe seems to be particular case of reclaiming alive unit and as such, refunds 80% of metal cost. | ||
** You can reclaim your own nanoframes and alive units. | ** You can reclaim your own nanoframes and alive units. | ||
** You can reclaim allied and enemy nanoframes (even if it is currently building). Allied reclaiming is generally considered offensive: Read the [[Zero-K:Code_of_Conduct|Code of Conduct]]! | ** You can reclaim allied and enemy nanoframes (even if it is currently building). Allied reclaiming is generally considered offensive: Read the [[Zero-K:Code_of_Conduct|Code of Conduct]]! | ||
| − | * Reclaim speed is the same as the constructor's build power. For reclaiming alive units, this means the metal income from reclaiming will only be | + | * Reclaim speed is the same as the constructor's build power. For reclaiming alive units, this means the metal income from reclaiming will only be 80% of the constructor's build power while talking no more time than construction. |
{{Navbox commands}} | {{Navbox commands}} | ||
[[Category:Resources]] | [[Category:Resources]] | ||
Latest revision as of 09:25, 25 May 2026
A constructor can un-build a unit or a structure and replenish resources. Some map features can give an amount of metal, energy or both in reclaim, depending on the map.
Killed Units leave behind a wreck, debris or nothing. Reclaiming the remnants is encouraged and may lead to economic victory. However, reclaiming them does not provide energy.
- Wrecks can hold 40% of the original unit metal value.
- Debris can hold 20% of the original unit metal value.
- Reclaiming an alive unit yields 80%.
Additional Information[edit]
- Resurrecting a wreck with Athena first refills reclaim bar for the wreck if it's not full yet.
- Only case when you can receive full unit's metal worth is when you cancel unit production in factory.
- Canceling factory production refunds only metal cost, energy cost is not refunded and is lost.
- Reclaiming unfinished nanoframe seems to be particular case of reclaiming alive unit and as such, refunds 80% of metal cost.
- You can reclaim your own nanoframes and alive units.
- You can reclaim allied and enemy nanoframes (even if it is currently building). Allied reclaiming is generally considered offensive: Read the Code of Conduct!
- Reclaim speed is the same as the constructor's build power. For reclaiming alive units, this means the metal income from reclaiming will only be 80% of the constructor's build power while talking no more time than construction.