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Title: [A] Teams All Welcome (32p)
Host: Nobody
Game version: Zero-K v1.9.7.0
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1168478
Started: 3 years ago
Duration: 10 minutes
Players: 9
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 37.4%
XP gained: 76
USrankRiposteR died in 9 minutes
RUrank[tre]PAK died in 10 minutes
USrankR0B0L0VER died in 10 minutes
KRrankzikdoe42 died in 10 minutes
USrank56darknite died in 8 minutes
Team 2 Won!
Chance of victory: 62.6%
XP gained: 107
USrankfloomby
USrankNajarn
USrankKeo
USrankReap3r




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3 years ago
USrankfloomby: Why don't you tweak your settings so Impaler doesn't fire at moving radar dots by default? It will miss less then.
+0 / -0
3 years ago
Does the setting disable firing at building radar dots that don't move?
+0 / -0
3 years ago
I didn't know you can tell impalers to only fire at static radar dots.
+0 / -0


3 years ago
I didn't know either, how you do it?
+0 / -0


3 years ago
Turning off fire-at-radar only stops you firing at radar dots that could potentially move (units and unidentified dots), not identified buildings.

To switch the default, change the setting at Menu->Settings->Unit Behaviour->Default States->Rover Assembly->Impaler->Fire at Radar.
+2 / -0
Examples where this unit behavior works (there are certainly more):



>

> &

It makes these units STRONGER, and I don't understand why it's not enabled by default.
+0 / -0
3 years ago
The command description doesn't accurately describe what it does, if what GBrankdyth68 is saying is true. It only says that it will stop firing at radar dots.
+0 / -0
3 years ago
Oh, I didn't realized disabling fire at radar still allowed them to fire at buildings. I have it disabled on phantoms I just never noticed them firing at buildings.
+0 / -0