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Title: [A] Teams All Welcome #2
Host: Nobody
Game version: Zero-K v1.11.6.6
Engine version: 105.1.1-1821-gaca6f20
Battle ID: 1683279
Started: 16 months ago
Duration: 59 minutes
Players: 30
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 49.9%
XP gained: 42
USrankbbar97 died in 59 minutes
TWrankgounson8989 died in 59 minutes
DErankdunno died in 59 minutes
NLrankTweeki died in 59 minutes
USrankGotmi1k22 died in 59 minutes
DErankmuha_toro died in 59 minutes
DErankB1ackylein died in 59 minutes
DErankBastelork died in 59 minutes
RUrankdot_dot died in 59 minutes
UArankGremlin died in 59 minutes
DErankLeopard_33 died in 59 minutes
EGrankGeneralyossef died in 9 minutes
RUrankApenok died in 23 minutes
RUrankRussianLogic died in 59 minutes
GBrankPneuma died in 59 minutes
Team 2 Won!
Chance of victory: 50.1%
XP gained: 54
PTrankraaar
SGrankLu5ck died in 41 minutes
RUranklxa4000 died in 42 minutes
EErankNorthChileanG
RUrankFantasyZero
DErankfxrs
USrankBrah
USrankJellyBeans
NLrankEnderFrog
UAranksteelmor
DErankMooningForces died in 40 minutes
DErankSurfmaniac
USrankcnote68
DErank2600 died in 49 minutes
CHrankCaesar_Julius




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16 months ago
gg

shockleys and superweapons feel oppressive compared to investments in striders, army etc.
+3 / -0

16 months ago
Shockley may be too strong against mobiles.
+2 / -0

16 months ago
I feel like at least half of the time when I hear this recently, it is in connection with an All That Glitters game.
+0 / -0
I feel like at least half of the time when I hear this, it is because a paladin or shieldball or funnelweb or or or or gets stunned and killed.
Seriously, its more general than this map.
+0 / -0

16 months ago
the drastic effects of shockleys are highlighted on maps with narrow fronts like this.

I note that superweapons have been nerfed over time, they're more manageable now.

quote:
Shockley may be too strong against mobiles.

Agree. If they hit once in a mid-late game context the player can probably keep the target stun-locked by sending more at a cost of 13m/s.

For nerfs i'd recommend something significant like +100m cost and -10s stun time. They'd get built anyway.

It'd also give a healthy indirect nerf to nukes.
+1 / -0