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Title: SMALL TEAMS: (Max 8 people) All welcome
Host: CZrankHydrogen
Game version: Zero-K v1.3.7.3
Engine version: 100.0
Battle ID: 366929
Started: 8 years ago
Duration: 14 minutes
Players: 4
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 29.5%

PLrankVistritium
USrankPlEGUY
Team 2
Chance of victory: 70.5%

USrankh0nu
DErankSurfmaniac
Spectators

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8 years ago
it is just sad to watch.
Visitrium is a really friendly guy...

PLEASE
PLEASE
PLEASE

Add mandatory lvl 10 or basic missions first to play before joining teams.
No excuses like it is coming (when?)...
thank u
+1 / -1

8 years ago
it is coming
+1 / -1
This "Missions or level 10 requirements" feels like a result of veteran players becoming/being intolerant of new players in the big team host. Wouldn't bringing back platinum and silver be better than erecting an experience wall just to get a few good games?

I dislike all these "Let's block newbies from the big team host until X" solutions that seem to be common proposals now days. It feels (and probably is) wrong to block someone from a game just because they're inexperienced or the way they play. I mean with a name of the host having "All welcome" in it, shouldn't it be/feel like everyone is welcome and not just experienced players? Or is this just there to make it look like the community is more friendly than it is?

I think we could all benefit from not taking the game as seriously as some of us do now days. After all it will be gone someday. Often times when I get disgruntled by the game, I later on realise it was completely stupid and I probably would have enjoyed it more if I just focused on me instead of that other person. Such a silly people we are sometimes. If we'd all just remind eachother in a friendly way that it is just a game, maybe we would enjoy it more. Because let's face it, sometimes it's hard to remember it's a game when under pressure and none of us are perfect (or ever will be perfect).

Edit: Rewrote with less personal anger towards the subject at hand. Happy now? :P
+0 / -1
quote:
to appease those who take a game too seriously and think their life is gonna end because some random person OTI can't play an internet game.

That is quite the strawman you have there.

I would say that the game needs a better learning tool for new players than diving into games which are (otherwise) between high-level players. For their own good if nothing else.

EDIT: I didn't say anything about the level 10 requirement because that's obviously silly.

Silver also isn't a good learning tool really, though I agree it would help. High quality tutorials which the game strongly directs you towards (but does not force you into) seems like a reasonable solution. Of course, someone then has to make them, which is hard.
+0 / -1
quote:
bringing back platinum and silver from the dead


Reasons Against level 10 requirement / mandatory tutorial:

1.) It is a bad first impression to have a mandatory tutorial. A highly suggested but skipable tutorial would be acceptable.
2.) These requirements are invisible.
3.) Sitting through 20 minutes of explanations that hold your hand sucks. It's boring and uninteresting.
4.) Finer skills aren't teachable through tutorials. Such as: What unit composition beats their unit composition, the physical traits of units, etc. Units such as buoys, ducks, etc have different counters than their normal triad.
5.) Casual players won't reach level 10 for about a week. This level requirement is fine for someone who plays 6 hours a day (and can reach level 10 easily), but why should you punish casual players?
6.) Levels can be gained through chicken games, which defeats your purpose. A chicken player won't know how to play any better than a fresh newbie.

Putting lesser skilled players with higher skilled players is a valid approach if tools for communication are present -- such as voice chat. However this only works if the two players speak the same language and have a mic.

However, in the event people such as DErankChesti do not want to be teamed with newbies, a veterans only host (eg: CZrankPlatinum) should be readily available. However, starting such a game will be easier when game sizes are limited and there's a greater population.

While silver is not exactly the best tool for learning the game, it does put you against similar-skilled opponents and if a high skill player watches the game and is free to advise individual players (perhaps through a whisper thing that shows up to other spectators as to prevent speccheat), it could be an effective learning tool.



However even with the best learning tools there will still be some who lack a desire to learn. Some people just want to pass time.
+0 / -0
quote:
However, in the event people such as Chesti (or yourself apparently) do not want to be teamed with newbies

Demonstrate where I said that?
+0 / -0
Removed the statement.
+0 / -0


8 years ago
We probably want some mandatory SP as a smurf hurdle anyway, but keeping people out of the public games for 10 levels worth of matches just isn't going to happen as far as I can see.
+1 / -0
Wouldn't Platinum work as a major smurf hurdle anyways?

If SP is to be mandatory, I think a 1-3 minute mission that's like a cutscene introducing cool units and really basic mechanics wouldn't be too bad. However I would prefer it if SP/tutorials were not mandatory.
+0 / -0


8 years ago
Only if everyone plays on Platinum

Actually the particular plan here involves not even being able to join MP games without finishing the SP intro, to discourage Anteep-style trolls (e.g. throwaway TK accounts).
+1 / -0


8 years ago
quote:
Actually the particular plan here involves not even being able to join MP games without finishing the SP intro, to discourage Anteep-style trolls (e.g. throwaway TK accounts).

(If everyone who cares plays on platinum would probably be more accurate.)

Wouldn't email verification (and blocking known throw away account sites such as mailinator) work just the same without hurting the actual users? Throw in password reset and we're golden. Yay.
+0 / -0