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Title: Zero-K: All Welcome
Host: CZrankSpringiee
Game version: Zero-K v1.3.9.0
Engine version: 100.0
Started: 15 months ago
Duration: 11 minutes
Players: 14
Bots: False
Mission: False
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ROrankForever
15 months ago
EVIDENCEEEE PEOPLE WANT DOTA !!!!!!!!!!!!!
+0 / -1
ATrankSkasi
15 months ago

Donator star
"EVIDENCEEEE"
+3 / -0
PLrankSprung
15 months ago

Donator star
Replay evidence!

[f=0010099] <Chesti> totally great game
[f=0010430] <Chesti> !resign

[f=0010472] <Svatopluk> it is kinda boring

[f=0011658] <Chesti> lets just exit this crap
[f=0013049] <Chesti> too buggy and boring

[f=0015242] <Forever> needs to adjust
[f=0015933] <Svatopluk> just like your face needs some adjust
[f=0016270] <Chesti> yeah face adjustments needed

[f=0016322] <[F2P]loke> Allies: this game suck

[f=0020154] <nimor> exit this...
+5 / -0
ROrankForever
15 months ago
PLrankSprung it's because of bugs why you so depressive ?
+0 / -0
PLrankSprung
15 months ago

Donator star
Because it's not about bugs, it's about it being utterly dull due to the snail pace, the lack of any active abilities save dguns, and the absence of any way to build your commander past the blind pick.

Besides, bugs are also a valid issue which you need to address.
+3 / -0
USrankAdminAnarchid
15 months ago


Hm, i wonder if i can get the trioxin mod working in time.
+2 / -0
ROrankForever
15 months ago
PLrankSprung " it's about it being utterly dull due to the snail pace, the lack of any active abilities save dguns, and the absence of any way to build your commander past the blind pick."

I just found the map, it had the !setoptions zkmode=dota after the game started. When doing so commanders could have been built from having 1 module to max 20 modules( that you chose) all of this in game. We just need to make these options implemented directly on map without using !setoptions.
+0 / -0
PLrankOrfelius
15 months ago
(edited 15 months ago)


Donator star
EErankAdminAnarchid


+3 / -0
USrank_Shaman
15 months ago
quote:
We just need to make these options implemented directly on map without using !setoptions.


Problem with this:
- You're limited to the one map. (unless you copy all the maps you want.. pain)
- No unitdefs_post.lua modification ability. (this is somewhat important!)

Benefits with this:
- No need to make a mutator.
+1 / -0