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Title: Super Zombie FFA
Host: USrankSteel_Blue
Game version: Zero-K v1.6.3.9
Engine version: 104.0.1-330-gae29b60
Started: 3 months ago
Duration: 61 minutes
Players: 10
Bots: False
Mission: False
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Team 1
Chance of victory: 4.4%

PLrankSzyba
Team 2
Chance of victory: 9%

USrankSteel_Blue
Team 3
Chance of victory: 15.5%

CHrankAdminDeinFreund
Team 4
Chance of victory: 5.9%

DErankPyrostasis
Team 5
Chance of victory: 16.8%

USrankFealthas
Team 6
Chance of victory: 13.8%

NOrankKingstad
Team 7
Chance of victory: 0.5%

RUrankplayerO1
Team 8
Chance of victory: 13.9%

NLrankBlackdutchie
Team 9
Chance of victory: 17.6%

ROrankSigero
Team 10
Chance of victory: 2.6%

NOrankWutPotatoPower

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CHrankAdminDeinFreund
3 months ago
Where's RUrankFirepluk when we have party.
+0 / -0


ATrankMeep
3 months ago
One minute into the replay and my computer can barely maintain a game speed > 2?
Sure, there were ten players, but... at that time the unit count was still rather low. Feels like Zero-K was a lot faster when I played / watched FFA matches two years ago.
+2 / -0


CHrankAdminDeinFreund
3 months ago
Yes, the game was very laggy. Maybe we can benchmark with older zk/engine?
+0 / -0


ROrankSigero
3 months ago
i dint have issues,except for some random lag spikes.i5 6600k
+0 / -0




EErankAdminAnarchid
3 months ago
(edited 3 months ago)

I feel like rejoin/replay speed has dropped recently (months?). I used to catch up much faster.

There was also this game where PLrankOrfelius spammed speedup and both our machines failed to keep up (wtf, how is that even possible?)

But whatever that would be, it doesn't seem to affect my fps when running live.
+1 / -0