Loading...
  OR  Zero-K Name:    Password:   
Title: [A] Free For All
Host: Nobody
Game version: Zero-K v1.7.5.0
Engine version: 104.0.1-1156-gb72a9cc
Battle ID: 720484
Started: 4 years ago
Duration: 79 minutes
Players: 5
Bots: False
Mission: False
Rating: Casual
Watch Replay Now
Manual download

Team 1 Lost
Chance of victory: 14.6%
XP gained: 58
ATrankATOSTIC died in 79 minutes
Team 2 Won!
Chance of victory: 2.6%
XP gained: 234
unknownrank1RAVEn
Team 3 Lost
Chance of victory: 46.4%
XP gained: 58
USrankJasper died in 79 minutes
Team 4 Lost
Chance of victory: 6.2%
XP gained: 58
CArankEtSuRii died in 75 minutes
Team 5 Lost
Chance of victory: 30.2%
XP gained: 58
DErankJxG died in 79 minutes




Preview
Filter:    Player:  
sort
4 years ago
At 30 mins a stunner missile pass through a 35% charged Funnelweb and stuns my anti-nuke??? Funnelweb charge is not reduced.
+0 / -0
FIrankFFC
4 years ago
Well thats because shockley does more damage than funnel has max shields
+0 / -0

DErankJxG
4 years ago
A fully charged (or even slightly more charged) Funnelweb would still have stopped the Shockley.
Why? See wiki on shields: "Status effects (EMP, Slow and Disarm) weapons damage shields for 1/3 their damage against units."

Funnel has 28k hp shield. 35 % charged = 9,8k hp shield
Shockley does 30k emp dmg. 1/3 dmg against shields. = 10k dmg
So yeah, close one. I also had to emp the Anti of your southern neighbor to sucessfully nuke ur base.
Not that I gained anything from it in the end, but...
+2 / -0
EMP does 1/3 of it's EMP damage as regular damage to shields. That equates to 10,001 damage from shockly. If current HP<10,001, missile passes through.

.35(28,000) = 9,800.
9,800<10,001

OK?

Edit: JxG hi-five
+2 / -0