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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.7.8.3
Engine version: 104.0.1-1344-g07bdbaf
Started: 3 months ago
Duration: 66 minutes
Players: 27
Bots: False
Mission: False
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Team 1 Lost
Chance of victory: 46.4%
XP gained: 44
NLrankmalric died in 66 minutes
DErankJummy died in 66 minutes
DErankfxrs died in 66 minutes
BErankAmpul died in 66 minutes
CArankkelaze died in 64 minutes
USrankDrascalicus died in 66 minutes
GBrankBLaNKMiND died in 66 minutes
GBrankProblemChild died in 66 minutes
NLrankcabrion died in 66 minutes
GBrankAlbator died in 66 minutes
USrankFisticuffs died in 66 minutes
FRrankbidule133 died in 66 minutes
GBrankYoutastegreat died in 66 minutes
USrankCrypticFire died in 66 minutes
Team 2 Won!
Chance of victory: 53.6%
XP gained: 57
GBrankbombman died in 66 minutes
SKrankTinySpider died in 66 minutes

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3 months ago
.....aaaaaaaaand DErankAdminmojjj:
+0 / -0

3 months ago
Pretty good game. Paladins, Detriments, Merlins, Scorpions and Funnelwebs all showed off (particularly Detriments).
+0 / -0

3 months ago
DErankspaci could you please consider making your superweapon of choice in the back safety of our base? i really get almost a stroke when there is an enemy detri in range and massive fleas and the only thing between is 20 shields and literally nothing else. this is not the first time.

also, thanks to catapult being on default "fire-at-will" state, an unexperienced player's catapult wrecked 6+ catas of me with a single salvo. this happens frequently and is reported frequently. can we really not change the default fire state of cata at least to "return fire" or make its attack as d-gun?

this game was fun. had the impression we would be dead several times.
+2 / -0

3 months ago
i dint watch...but a game with detriments is pretty fail to me
+0 / -0