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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.8.11.2
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 991629
Started: 4 years ago
Duration: 67 minutes
Players: 14
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 52.6%
XP gained: 64
USrankfloomby died in 67 minutes
EErankAdminAnarchid died in 67 minutes
NLrankswappan died in 67 minutes
Firepluk died in 67 minutes
USrankUnLuky died in 20 minutes
BYrankSubintroierunt died in 67 minutes
GBrankelethio died in 67 minutes
Team 2 Won!
Chance of victory: 47.4%
XP gained: 79
CZrankpsaniac
CArankTarkin
unknownrankBitterly
FIrankKapy
USrankSentinelComanche
USrankConklin
GBrankREDKILL10




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4 years ago
Hmm just an innocent question, why cant these internetz pages show the end game graphics too? You know, the wavy lines. Now I have to go thru the whole replay to see what impact this and that event really had?
+0 / -0
I don't see a technical reason why that would be infeasible but putting together the code to retrieve that data from the game and plot it on the website would require a significant amount of time and effort.
+3 / -0


4 years ago
They could if it was exported and displayed.
+3 / -0
Firepluk
It would be a nice feature if someone coded it, indeed

[Spoiler]
+0 / -0
Oh, it's that detriment game where the detriment team won.

Also don't ever make Zenith, it's entirely countered by Funnelwebs worth less than half its cost.

I don't even think there's anything to do here, like whatcha gonna do? EMP meteors? May as well remove Zenith as-is.
+1 / -0

4 years ago
Meteors that set things on fire.
+0 / -0


4 years ago
quote:
Meteors that set things on fire.

How does that help with penetrating a 20k health shield that regenerates 300 hp/s
+0 / -0

4 years ago
quote:
Gauss and flame weapons do 1.5x and 3x their listed damage to shields respectively.
http://zero-k.info/mediawiki/index.php?title=Shield
+0 / -0


4 years ago
quote:
Gauss and flame weapons do 1.5x and 3x their listed damage to shields respectively.

This means "flamethrower", not "napalm missile".

Verification: check how many Infernos you need to penetrate a single Aegis.
+0 / -0



4 years ago
Give zenith a 1.5x shield damage bonus.
+0 / -1


4 years ago
quote:
Give zenith a 1.5x damage bonus.

There, FTFY
+0 / -0
4 years ago
Not sure if Zenith needs a buff. I mean, 12000 in Funnels should probably make Zenith not be able to attack that exact one spot. Firepluk's Zenith could have easily killed my unconvered 5 singus and my nuke.
+3 / -0
quote:
Firepluk's Zenith could have easily killed my unconvered 5 singus and my nuke.

Meanwhile the DRP would be killing anything it wanted with impunity, answerable only to another DRP, or to a Starlight.

Investing just a bit more metal to get a Starlight would have been a correct move in this case.
+0 / -0
Firepluk
4 years ago
Too bad we had no scouts this game
game would have been won if allies scouted when we finished the DRP
+1 / -0
4 years ago
I honestly think tera was more of a barrier for Zenith. Iirc Funnels got depleted after the very first salvo, and they don't really get to recharge if you just keep punching. I later lost at least 1 and DRP got pretty low at several points, it's just that my giant-ass crypt-mound was stopping near everything. Didn't get that tera award for nuttin.
Zenith sucks for similar reasons BB's now do: it is highly inaccurate, can't deal with tera fifty times cheaper than itself and there're just better options for nearly the same price.
+1 / -0