Just want to say a big thank you to all the Zero K developers for making such a splendid game. I always thought there was something special about the original TA, I have even kept the 4CD game pack with battle tactics and core contingency together with game manual, and I think the same way now about Zero K. Wonderful to see how this original concept has been picked up on and made even better. At first I was sceptical about flat technology tree etc., but I see now how great care has been taken to balance out units whilst maintaining diversity, greatly enriching the experience. I very much enjoyed reading and discussing the maths behind the overdrive functionality. Terrific to see such thought going into the game. I greatly appreciate shadowfury333's video casts on YouTube. They helped me see what a great game Zero K has become. I see a great community and team spirit. On my very first game someone showed me what to do and I very much appreciated that.
Few thoughts for the future:
1) Building up player base is essential for this game. Sometimes I see a little condescension in chat with terms like wub, nab, etc., being used and I think this could be off putting, especially since Zero K is quite challenging to get to grips with at the beginning. By contrast, a friendly and supportive player base works wonders I am sure. I don't think certain terms should be prohibited, it's more a question of tone.
2) Is there IP in Zero K, as in intellectual property? It's non commercial but when steam comes along will it still be? How will IP be managed wrt steam?
3) Will steam be a positive thing for Zero K?