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disable porc

12 posts, 901 views
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!setoptions disabledunits=
screamer+armartic+corrl+mahlazer+zenith+raveparty+
corbhmth+armanni+corgrav+missiletower+armpb+armamd+corsilo+turrettorp+
armbrtha+corllt+corhlt+armdeva+armcir+corflak+corrazor+cordoom+missilesilo

jst let it be here.... coz nodef option was removed and i was fucking forced to search source files to know actual spring-names for defence structures
-__-
+3 / -0
Skasi
9 years ago
Now I want Raider Weekend back. :<
+1 / -0

9 years ago
whats raider weekend?
+0 / -0


9 years ago
armorco is Detri, why disable it too?
+1 / -0

9 years ago
it is in there by accident. i jst copy pasted list of all defence structures from manual and done grep/sed manipulations.
+0 / -0


9 years ago
Should keep striders and missile silo otherwise anti is harder to disable.
+0 / -0
I don't understand what's the point of removing options, it's not like they affect the game if they stay disabled, right?
BTW, this disabledunits option wasn't implemented as it should have been done (AIs ignored it), and kingraptor suggested some fix for that. Did anyone fix it? If not, does anyone have a link to his post?
+0 / -0

9 years ago
quote:
Should keep striders and missile silo otherwise anti is harder to disable.

should keep all of them and lern2assaults instead
+0 / -0
i jst wanteed this setting for chix
+0 / -0

9 years ago
then just dont build the porc...?
chicken disregard the option anyway (the still appear even if locked)
+0 / -0


9 years ago
you want to remove raveparty? that is sacrilege why would you want to do something like that?
+4 / -0

8 years ago
I have same list for no porc.
But I searched names via images from UnitGuide. Just right click image and click view image to identify imgname...
+0 / -0