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Buff nuke

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8 years ago
Reclaim to 99% exists as the everpresent improvised off button.

Floating anti is great, but it'd need some visual additions. The model isn't that fantastic anyway, so at the same time it could be redone for ground too, if the modeler so desired.
+2 / -0

8 years ago
poor rafal!
+0 / -0
8 years ago
quote:
Reclaim to 99% exists as the everpresent improvised off button.

There is no need for an off button, the anti should always stop nukes aimed at it, but allowing it to choose between letting or not letting the missile go through it (when aimed somewhere else) would be cool
+0 / -0

8 years ago
What if that anti covers enemy base too (in that FFA situation)?
+0 / -0
quote:
What if that anti covers enemy base too (in that FFA situation)?

In most ffas that is unlikely, and disabling your anti also exposes your base in most cases.
There might be some cases where you have an anti that covers an area where you only have low-valued stuff, then it would be ok to completely disable it. But anyway, who would build an anti just for covering stuff which you don't mind losing?
The scenarios for that option to be useful are so unlikely that I wouldn't bother with it (you always can reclaim to 99% as sprang said). Nevertheless, the scenario I mentioned previously is way more common in maps like throne so the feature i proposed would have an use.
I'm not going to implement it, just doing some neonstorming
+0 / -0
This forum in a nutshell:
quote:
I'm not going to implement it, just doing some neonstorming

If we had signatures here, this would be my new one.
+6 / -0
quote:
What if that anti covers enemy base too (in that FFA situation)?

quote:
There is no need for an off button, the anti should always stop nukes aimed at it, but allowing it to choose between letting or not letting the missile go through it (when aimed somewhere else) would be cool


Idea:
Why not have antis be On/Off-able? In their ON state, they intercept nukes flying into their coverage; in their OFF state, have them intercept only nukes that will hit inside their zone?
+0 / -0

8 years ago
The reasoning behind mobile antinuke in sea is that sea is much harder to defend: You have the underwater domain to worry about and lack defenses such as the DDM or shield gens. Holding territory and making a base is a lot more fragile on sea. However, the hover torpedo change has made it a bit easier and maybe it's time to retire the mobile antis.

So I think floaty antinuke is a very reasonable suggestion.
+0 / -0
quote:
Why not have antis be On/Off-able? In their ON state, they intercept nukes flying into their coverage; in their OFF state, have them intercept only nukes that will hit inside their zone?

I was saying that completely disabling the anti would be bad, hence the on/off button would be bad.
The idea you proposed is the same I did, but I wouldn't name that button on/off since it would cause confusion.

quote:
If we had signatures here

We absolutely need signatures!
+0 / -0
This post has been downvoted below -5 and collapsed, click here to expand
quote:
And both are useless...

Fuck you, sofa/home "expert".

All sufficient info is open.
+1 / -9
+10 / -0
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