[ParseCmdLine] command-line args: "C:\Users\Garvins new account\Documents\My Games\Spring\engine\100.0\spring.exe --config "C:\Users\Garvins new account\Documents\My Games\Spring\springsettings.cfg" "C:\Users\Garvins new account\AppData\Local\Temp\tmp9B83.tmp""
Using configuration source: "C:\Users\Garvins new account\Documents\My Games\Spring\springsettings.cfg"
============== <User Config> ==============
3DTrees = 0
AdvMapShading = 0
AdvUnitShading = 0
BumpWaterDepthBits = 16
BumpWaterReflection = 0
BumpWaterRefraction = 0
BumpWaterShoreWaves = 0
BumpWaterTexSizeReflection = 128
CamMode = 1
CamTimeExponent = 4.0
CamTimeFactor = 1.0
CompressTextures = 1
DualScreenMiniMapOnLeft = 1
FPSFOV = 90
GrassDetail = 0
GroundDecals = 0
GroundDetail = 30
GroundScarAlphaFade = 1
HangTimeout = 0
HardwareCursor = 1
InitialNetworkTimeout = 0
InputTextGeo = 0.26 0.73 0.02 0.028
LODScale = 1.000
LODScaleReflection = 1.000
LODScaleRefraction = 1.000
LODScaleShadow = 1.000
LastSelectedMap = Tropical
LastSelectedMod = Zero-K $VERSION
LastSelectedScript = Commanders
LoadingMT = 0
LuaShaders = 0
MaxDynamicMapLights = 0
MaxDynamicModelLights = 0
MaxParticles = 2000
MaxSounds = 16
MaximumTransmissionUnit = 0
MiddleClickScrollSpeed = -0.005
MouseDragScrollThreshold = 0
ReconnectTimeout = 0
ReflectiveWater = 0
ScrollWheelSpeed = -25
ShadowMapSize = 1024
ShowClock = 0
TreeRadius = 1000
UnitIconDist = 151
UnitLodDist = 9999
UsePBO = 0
WindowBorderless = 1
WindowPosX = 0
WindowPosY = 0
WindowState = 0
WorkerThreadSpinTime = 5
XResolution = 1366
YResolution = 768
snd_airAbsorption = 0
============== </User Config> ==============
Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 100.0
Build Environment: boost-105500, GNU libstdc++ version 20130531
Compiler Version:  gcc-4.8.1
Operating System:  Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i5 CPU       M 460  @ 2.53GHz; 3957MB RAM, 7913MB pagefile
Word Size:         32-bit (emulated)
         CPU Clock: win32::TimeGetTime
Physical CPU Cores: 2
 Logical CPU Cores: 4
[CMyMath::Init] CPU SSE mask: 127, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  1
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1366x768:
	640x480, 720x576, 800x480, 800x600, 1024x600, 1024x768, 1280x720, 1280x768, 1360x768, 1366x768
SDL version:  linked 2.0.3; compiled 2.0.2
GL version:   3.2.9704 Compatibility Profile Context
GL vendor:    ATI Technologies Inc.
GL renderer:  ATI Mobility Radeon HD 5650
GLSL version: 1.50
GLEW version: 1.5.8
Video RAM:    total 754MB, available 979MB
SwapInterval: 0
GL info:
	haveARB: 1, haveGLSL: 1, ATI hacks: 1
	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
	maximum texture size: 16384, compress MIP-map textures: 1
	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 16/16
	maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
	number of UniformBufferBindings: 75 (64kB)
VSync disabled
[InitOpenGL] video mode set to 1366x768:24bit @60Hz 
[WatchDog::Install] disabled
[ThreadPool::SetThreadCount][1] #wanted=2 #current=1 #max=2
[ThreadPool::SetThreadCount][2] #threads=1
[DataDirs] Isolation Mode!
Using read-write data directory: C:\Users\Garvins new account\Documents\My Games\Spring\
Using read-only data directory: C:\Users\Garvins new account\Documents\My Games\Spring\engine\100.0\
Archive cache doesn't exist: C:\Users\Garvins new account\Documents\My Games\Spring\cache\ArchiveCache10.lua
Archive cache doesn't exist: C:\Users\Garvins new account\Documents\My Games\Spring\cache\ArchiveCache.lua
Scanning: C:\Users\Garvins new account\Documents\My Games\Spring\engine\100.0\base
Scanning: C:\Users\Garvins new account\Documents\My Games\Spring\maps
Scanning: C:\Users\Garvins new account\Documents\My Games\Spring\games
Scanning: C:\Users\Garvins new account\Documents\My Games\Spring\packages
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound]   Available Devices:
[f=0000000] [Sound]               Speakers (High Definition Audio Device)
[f=0000000] [Sound]   Device:     OpenAL Soft
[f=0000000] [Sound]   Vendor:         OpenAL Community
[f=0000000] [Sound]   Version:        1.1 ALSOFT 1.15.1
[f=0000000] [Sound]   Renderer:       OpenAL Soft
[f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
[f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound]   EFX Enabled: yes
[f=0000000] [Sound]   Max Sounds: 16
[f=0000000] Joysticks found: 0
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=2 #current=2 #max=2
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=1
[f=0000000] [Threading] Main thread CPU affinity mask set: 14
[f=0000000] [StartScript] Loading StartScript from: C:\Users\Garvins new account\AppData\Local\Temp\tmp9B83.tmp
[f=0000000] Hosting on: localhost:8452
[f=0000000] Connecting to local server
[f=0000000] [AddGameSetupArchivesToVFS] using map: Glacies 1.3
[f=0000000] PreGame::StartServer: 62 ms
[f=0000000] [InitOpenGL] video mode set to 1366x768:24bit @60Hz 
[f=0000000] [AddGameSetupArchivesToVFS] using map: Glacies 1.3
[f=0000000] [AddGameSetupArchivesToVFS] using game: Tutorial 2 - A Day Out (Remastered) r6 (archive: Tutorial 2 - A Day Out (Remastered) r6.sdz)
[f=0000000] Recording demo to: C:\Users\Garvins new account\Documents\My Games\Spring\demos\20160121_212851_Glacies 1_100.sdf
[f=0000000] PreGame::GameDataReceived: 76 ms
[f=0000000] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Found new widget "WM Stuff"
[f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=0000000] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (29 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions:  0.361000
[f=0000000] Game::LoadDefs (GameData): 489 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound]  parsed 313 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 22 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 36 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 5
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] FBO::maxSamples: 8
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 264 ms
[f=0000000] Game::LoadInterface (Console): 2 ms
[f=0000000] InfoTexture: shaders
[f=0000000] Loading LuaRules
LuaRules: Loaded gadget:  CustomUnitShaders   <LuaRules/Gadgets/customunitshaders/main.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Ranks API           <api_ranks.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  base64 api for missions  <mission_base64.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  lavarise            <lavarise.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable /take       <game_disable_take.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Mission Ready       <init_mission_ready.lua>
LuaRules: Loaded gadget:  Mission Runner      <mission_runner.lua>
LuaRules: Loaded gadget:  Mod statistics      <mod_stats.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Tactical Unit AI_91  <91_unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Vertical Swarm      <unit_vertical_swarm.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  awards.lua          <awards.lua>
LuaRules: Loaded gadget:  game_over.lua       <game_over.lua>
LuaRules: Loaded gadget:  game_perks.lua      <game_perks.lua>
LuaRules: Loaded gadget:  game_resign.lua     <game_resign.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  unit_morph.lua      <unit_morph.lua>
LuaRules: Loaded gadget:  unit_terraform.lua  <unit_terraform.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  MarketPlace         <unit_marketplace.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=0000000] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=0000000] LUARULES-DRAW  (GADGETS)
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Ranks API           <api_ranks.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  base64 api for missions  <mission_base64.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  91_unit_attributes.lua  <91_unit_attributes.lua>
>> Loaded gadget:  91_unit_prevent_lab_hax.lua  <91_unit_prevent_lab_hax.lua>
>> Loaded gadget:  91_unit_priority.lua  <91_unit_priority.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Mission Ready       <init_mission_ready.lua>
>> Loaded gadget:  Mission Runner      <mission_runner.lua>
>> Loaded gadget:  Mod statistics      <mod_stats.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  awards.lua          <awards.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_disable_take.lua  <game_disable_take.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  game_resign.lua     <game_resign.lua>
>> Loaded gadget:  lavarise.lua        <lavarise.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fix_dropped_startpos.lua  <unit_fix_dropped_startpos.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_icongenerator.lua  <unit_icongenerator.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_morph.lua      <unit_morph.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_terraform.lua  <unit_terraform.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=0000000] LUARULES-DRAW  (GADGETS)
[f=0000000] Loading LuaGaia
[f=0000000] Loaded UNSYNCED gadget:  DualFog             <gui_dualfog_gadget.lua>
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] nil, LuaUI/Config/ZK_order.lua: No such file or directory, 2
[f=0000000] nil, LuaUI/Config/ZK_order.lua.bak: No such file or directory, 2
[f=0000000] nil, LuaUI/Config/ZK_data.lua: No such file or directory, 2
[f=0000000] nil, LuaUI/Config/ZK_data.lua.bak: No such file or directory, 2
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] nil, LuaUI/Configs/zk_keys.lua: No such file or directory, 2
[f=0000000] nil, LuaUI/Configs/zk_keys.lua.bak: No such file or directory, 2
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=0000000] Loaded API widget:  GUI Hide Hax        <gui_api_hide_hax.lua>
[f=0000000] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=0000000] Loaded API widget:  i18n                <api_i18n.lua>
[f=0000000] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=0000000] Loaded API widget:  Mission GUI         <mission_gui.lua>
[f=0000000] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=0000000] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=0000000] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=0000000] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=0000000] Loaded widget:  Cutscenes           <mission_cutscene.lua>
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set "shadows" config-parameter to 2
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Set maximum particles to: 2000
[f=0000000] Set UnitLodDist to 9999
[f=0000000] Set UnitIconDist to 151
[f=0000000] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=0000000] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=0000000] Loaded widget:  Chili Widget Selector  <gui_chili_widgetselector.lua>
[f=0000000] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=0000000] Mexspot Fetcher fetching
[f=0000000] Loaded widget:  Mexspot Fetcher     <wg_mexspot_fetcher.lua>
[f=0000000] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=0000000] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=0000000] Loaded widget:  Noises              <snd_noises.lua>
[f=0000000] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=0000000] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=0000000] Loaded widget:  Messenger           <mission_messenger.lua>
[f=0000000] Loaded widget:  TeamCommEnds & Lavarise indicator  <gui_teamcommends.lua>
[f=0000000] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=0000000] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=0000000] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=0000000] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=0000000] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=0000000] Resetting win data
[f=0000000] Loaded widget:  Win Counter         <win_counter.lua>
[f=0000000] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=0000000] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=0000000] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=0000000] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=0000000] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=0000000] Loaded widget:  Autoquit            <autoquit.lua>
[f=0000000] Loaded widget:  Beauty Shot         <camera_beautyshot.lua>
[f=0000000] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=0000000] Loaded widget:  Camera Info Snapshot  <camera_info_snapshot.lua>
[f=0000000] Loaded widget:  CameraShake         <camera_shake.lua>
[f=0000000] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=0000000] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=0000000] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=0000000] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=0000000] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=0000000] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip.lua>
[f=0000000] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=0000000] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=0000000] Loaded widget:  Constructor Auto Assist  <unit_factory_guard.lua>
[f=0000000] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=0000000] Loaded widget:  Darkening           <gui_darkening.lua>
[f=0000000] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=0000000] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=0000000] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=0000000] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=0000000] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=0000000] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=0000000] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=0000000] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=0000000] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=0000000] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=0000000] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=0000000] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=0000000] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=0000000] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=0000000] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=0000000] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=0000000] Loaded widget:  Music Player        <snd_music.lua>
[f=0000000] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=0000000] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=0000000] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=0000000] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=0000000] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=0000000] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=0000000] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=0000000] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=0000000] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=0000000] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=0000000] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=0000000] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=0000000] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=0000000] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=0000000] Loaded widget:  Announcer           <gui_announcer.lua>
[f=0000000] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=0000000] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=0000000] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=0000000] Loaded widget:  MessageBoxes        <mission_messagebox.lua>
[f=0000000] Loaded widget:  Mission Countdown   <mission_countdown.lua>
[f=0000000] Loaded widget:  Mission Score       <mission_scoreindicator.lua>
[f=0000000] Loaded widget:  Monitors Unit Camera  <mission_camera_monitor.lua>
[f=0000000] Loaded widget:  Monitors Unit Selections  <mission_selection_monitor.lua>
[f=0000000] Loaded widget:  Objectives          <mission_objectives.lua>
[f=0000000] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=0000000] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=0000000] <Replay control buttons> Live mode. Widget removed.
[f=0000000] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=0000000] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=0000000] Loaded widget:  SmoothScroll        <camera_smooth_move.lua>
[f=0000000] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=0000000] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=0000000] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=0000000] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=0000000] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=0000000] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=0000000] Marketplace and Bounty Icons: Widget removed.
[f=0000000] Loaded widget:  Bounty & Marketplace Icons (experimental)  <unit_bounty_marketplace_icons.lua>
[f=0000000] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=0000000] Loaded widget:  CEG Spawner         <dbg_ceg_spawner.lua>
[f=0000000] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=0000000] Loaded widget:  CommandInsert       <cmd_commandinsert.lua>
[f=0000000] Loaded widget:  Gadget Icons        <unit_gadget_icons.lua>
[f=0000000] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=0000000] Loaded widget:  Selection Send      <gui_selectionsend.lua>
[f=0000000] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=0000000] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=0000000] Loaded widget:  Mission Night       <mission_night.lua>
[f=0000000] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=0000000] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=0000000] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=0000000] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=0000000] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=0000000] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=0000000] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
[f=0000000] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=0000000] Loaded widget:  Chili Window Packer  <gui_chili_windowpacker.lua>
[f=0000000] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=0000000] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=0000000] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=0000000] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=0000000] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
[f=0000000] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=0000000] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=0000000] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=0000000] Loaded widget:  Chili Gesture Menu  <gui_chili_gesture_menu.lua>
[f=0000000] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=0000000] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=0000000] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=0000000] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=0000000] Player ENABLE TTS
[f=0000000] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=0000000] Writing last game win data
[f=0000000] LuaUI v0.3
[f=0000000] map marks rendering is disabled!
[f=0000000] Set UnitIconDist to 1000
[f=0000000] [LoadFinalize] finalizing PFS
[f=0000000] [Path] [PathEstimator::ReadFile] hash=1730430656
[f=0000000] PathCosts: creating PE8 cache with 4 PF threads (15 MB)
[f=0000000] PathCosts: precached 2 of 4608 blocks
[f=0000000] PathCosts: precached 295 of 4608 blocks
[f=0000000] PathCosts: precached 583 of 4608 blocks
[f=0000000] PathCosts: precached 875 of 4608 blocks
[f=0000000] PathCosts: precached 1165 of 4608 blocks
[f=0000000] PathCosts: precached 1453 of 4608 blocks
[f=0000000] PathCosts: precached 1741 of 4608 blocks
[f=0000000] PathCosts: precached 2032 of 4608 blocks
[f=0000000] PathCosts: precached 2325 of 4608 blocks
[f=0000000] PathCosts: precached 2648 of 4608 blocks
[f=0000000] PathCosts: precached 2963 of 4608 blocks
[f=0000000] PathCosts: precached 3289 of 4608 blocks
[f=0000000] PathCosts: precached 3600 of 4608 blocks
[f=0000000] PathCosts: precached 3917 of 4608 blocks
[f=0000000] PathCosts: precached 4242 of 4608 blocks
[f=0000000] PathCosts: writing
[f=0000000] [Path] [PathEstimator::WriteFile] hash=1730430656
[f=0000000] PathCosts: written
[f=0000000] [Path] [PathEstimator::ReadFile] hash=1730430680
[f=0000000] PathCosts: creating PE32 cache with 4 PF threads (6 MB)
[f=0000000] PathCosts: precached 3 of 288 blocks
[f=0000000] PathCosts: precached 22 of 288 blocks
[f=0000000] PathCosts: precached 41 of 288 blocks
[f=0000000] PathCosts: precached 64 of 288 blocks
[f=0000000] PathCosts: precached 83 of 288 blocks
[f=0000000] PathCosts: precached 105 of 288 blocks
[f=0000000] PathCosts: precached 125 of 288 blocks
[f=0000000] PathCosts: precached 143 of 288 blocks
[f=0000000] PathCosts: precached 161 of 288 blocks
[f=0000000] PathCosts: precached 181 of 288 blocks
[f=0000000] PathCosts: precached 199 of 288 blocks
[f=0000000] PathCosts: precached 218 of 288 blocks
[f=0000000] PathCosts: precached 240 of 288 blocks
[f=0000000] PathCosts: precached 260 of 288 blocks
[f=0000000] PathCosts: writing
[f=0000000] [Path] [PathEstimator::WriteFile] hash=1730430680
[f=0000000] PathCosts: written
[f=0000000] [LoadFinalize] finalized PFS (6527ms, checksum 999204fd)
[f=0000000] Loading Skirmish AIs
[f=0000000] [SpringApp::ShutDown][1]
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=0 #current=2 #max=2
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=0
[f=0000000] [SpringApp::ShutDown][2]
[f=0000000] [KillLua][1]
[f=0000000] [KillLua][2]
[f=0000000] Start gadgetHandler:Shutdown
[f=0000000] Shutdown - LupsNanoSpray
[f=0000000] Shutdown - Puppy Handler
[f=0000000] Shutdown - Terrain Texture Handler
[f=0000000] Shutdown - UnitCloakShield
[f=0000000] End gadgetHandler:Shutdown
[f=0000000] Start gadgetHandler:Shutdown
[f=0000000] Shutdown - Mission Runner
[f=0000000] Shutdown - Shockwaves
[f=0000000] Shutdown - UnitCloakShield
[f=0000000] Shutdown - Lups Cloak FX
[f=0000000] Shutdown - Lups
[f=0000000] End gadgetHandler:Shutdown
[f=0000000] [KillLua][3]
[f=0000000] Start widgetHandler:Shutdown
[f=0000000] Shutdown - SaveOrderList Complete
[f=0000000] Writing last game win data
[f=0000000] Shutdown - SaveConfigData Complete
[f=0000000] Shutdown Widget - GUI Hide Hax
[f=0000000] map marks rendering is enabled!
[f=0000000] Shutdown Widget - Cutscenes
[f=0000000] Set UnitIconDist to 151
[f=0000000] Shutdown Widget - EPIC Menu
[f=0000000] Shutdown Widget - Chili Minimap
[f=0000000] Shutdown Widget - Chili Widget Selector
[f=0000000] Shutdown Widget - Local Team Colors
[f=0000000] Shutdown Widget - HealthBars
[f=0000000] Shutdown Widget - Noises
[f=0000000] Shutdown Widget - Unit Icons
[f=0000000] Shutdown Widget - Initial Queue ZK
[f=0000000] Shutdown Widget - Win Counter
[f=0000000] Shutdown Widget - Mission GUI
[f=0000000] Shutdown Widget - CameraShake
[f=0000000] Shutdown Widget - Chili Economy Panel Default
[f=0000000] Shutdown Widget - Chili EndGame Window
[f=0000000] Shutdown Widget - Chili Nuke Warning
[f=0000000] Shutdown Widget - Chili Selections & CursorTip
[f=0000000] Shutdown Widget - Chili Spectator Panels
[f=0000000] Shutdown Widget - Comm-n-Elo Startpos. Info
[f=0000000] Shutdown Widget - Context Menu
[f=0000000] Shutdown Widget - Darkening
[f=0000000] Shutdown Widget - Highlight Geos
[f=0000000] Shutdown Widget - Local Widgets Config
[f=0000000] Shutdown Widget - Map Edge Extension
[f=0000000] Shutdown Widget - Mex Placement Handler
[f=0000000] Shutdown Widget - MinimapEvents
[f=0000000] Shutdown Widget - Music Player
[f=0000000] Shutdown Widget - Stereo3D
[f=0000000] Shutdown Widget - Transport AI
[f=0000000] Shutdown Widget - Announcer
[f=0000000] Shutdown Widget - Attack AoE
[f=0000000] Shutdown Widget - MessageBoxes
[f=0000000] Shutdown Widget - Objectives
[f=0000000] Shutdown Widget - MessageBoxes ZK
[f=0000000] Shutdown Widget - UnitShapes
[f=0000000] Shutdown Widget - Selection Send
[f=0000000] Shutdown Widget - Mission Night
[f=0000000] Shutdown Widget - LupsManager
[f=0000000] Shutdown Widget - Units on Fire
[f=0000000] Shutdown Widget - Newton Firezone
[f=0000000] Shutdown Widget - Receive Units Indicator
[f=0000000] Shutdown Widget - Chili Crude Player List
[f=0000000] Shutdown Widget - Chili Pro Console
[f=0000000] Shutdown Widget - Chili Framework
[f=0000000] Shutdown Widget - Lups
[f=0000000] Shutdown Widget - Chili Core Selector
[f=0000000] Shutdown Widget - MiniMap Start Boxes
[f=0000000] Shutdown Widget - Chili Gesture Menu
[f=0000000] Shutdown Widget - Chili Integral Menu
[f=0000000] Shutdown Widget - Lasso Terraform GUI
[f=0000000] Shutdown Widget - Text To Speech Control
[f=0000000] Player DISABLE TTS
[f=0000000] End widgetHandler:Shutdown
[f=0000000] [KillLua][4]
[f=0000000] [~CGame]1]
[f=0000000] [KillLua][1]
[f=0000000] [KillLua][2]
[f=0000000] [KillLua][3]
[f=0000000] [KillLua][4]
[f=0000000] [KillMisc][1]
[f=0000000] [KillMisc][2]
[f=0000000] [KillRendering][1]