I only want to elaborate Firepluk comment:
"perform bugfixes only ^^"
and
"8. let's remove private income from coms/cons/labs/caretakers. Especially OP if you get 2-3 coms - no private income, more stuff to micro/macro, you can resign"
I noticed that some changes actually make things much worse. For example, sharing commander income broke odd teams balance, now 11 months old issue that was never fixed:
http://zero-k.info/Forum/Thread/19720Game changes are often issued based on emotions not real usefulness or value of unit. Let's take example:
- eco was rewarded, later partly. Everybody envies eco guy, he makes big unit later. Eco nerfed, all shared, nobody with above average elo in team games can make eco anymore, because it simply doesnt make cost/sense.
- cons are private income. Nobody cares for long time. Firepluk starts to use them for private eco (singu changed see above), haters hate him and suddenly con eco shared, including commander.
- above change completely breaks odd team balance. Nobody cares for a year.
- funnel is nerfed. It doesnt make cost. But it's so cool, people make it often. So it's nerfed again. And again. Now we lost cool unit, it's utterly useless.
- Firepluk makes often nuke in large teams. He manages to micro silo, scythe, spy, etc. to stun or kill antinuke. He wins some games thanks to this.
some envy and hate, nuke gets nerfed, antinuke buffed big time (intercepts anywhere). Now nuke not useful in most big team games.
- Detri used to be good, finishing off unit (it costs a lot). For reputation of amazing unit, some lobsters rush it often. It gets nerfed. It's utterly useless now. Bantha kills it. Ultimatum works vs it. Ultimatum doesn't work vs bantha for long time, weird bug that nobody cares (for years?).