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Title: Team Tuesday
Host: FIrankbrylie
Game version: Zero-K v1.5.3.11
Engine version: 103.0.1-729-g47072a9
Started: 7 years ago
Duration: 12 minutes
Players: 4
Bots: False
Mission: False
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Team 1
Chance of victory: 34.9%

CHrankAdminDeinFreund
DErankA2HOLL3
Team 2
Chance of victory: 65.1%

ATrankJohnHunter
ESrankShyrka
Spectators
GBrankLlamadeus
AUrankAdminAquanim

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+13 / -0


7 years ago
These gifs all belong in the game manual
+2 / -0

7 years ago
headshot.
+1 / -0

7 years ago
On a different note, can we fix these annoying explosion cutoffs?



They make almost all explosions look poor.
+0 / -0

7 years ago
it´s not poor, it´s a feature....
i mean, a lot of people will think i am trolling now, BUT:
the unpolished graphics , the constant fps-drops + lag, the bugs...
it all adds to zero-k´s old soviet-truck-charme.
"it will work, somehow"
+3 / -0
quote:
On a different note, can we fix these annoying explosion cutoffs?

Yes we scan! Those "cutoffs" are caused by `groundflash` CEG particle clipped into (newly) deformed ground geometry.

There are two fix approaches to this:
- Eliminate groundflashes and replace them with proper explosion lights. In my opinion, dynlights completely obsolete groundflashes in the vast majority of cases where they are used to emulate light, rather than to emulate slag. Groundflashes are also bad because they cannot do anything in air, and often units are hit in tall parts - which kills part of any effect that relies on them.

- Fix groundflash in engine.

quote:
it´s not poor, it´s a feature....

Maybe black mesa.
+4 / -0

7 years ago
How would you do the shockwave with dynamic lighting? I wager it's not possible.

There should be a way to properly draw effects on the ground (there are other use cases besides blasts of light)
+0 / -0
I'm not 100% sure, but you may want to check the stencil stuff used for overdrive circles

EDIT: I'm 100% sure, the same method won't easily work.
+0 / -0


7 years ago
quote:
How would you do the shockwave with dynamic lighting? I wager it's not possible.

How much will you wager? What are the exact criteria?
+0 / -0
Skasi
7 years ago
That Wolverine movement tho.
+0 / -0
dat

+0 / -0

7 years ago
quote:
How much will you wager?

I'd wager 24 hours work on a Spring project related thing of the winner's choosing.
quote:
What are the exact criteria?

Just fully replicate the existing effect or do it better (e.g. allow light to shine on objects).
Produce this in 2 months or less from the time you take the bet (1st of April as the latest).
+4 / -0


6 years ago
I think groundflashes should be fixed in the engine. Dynamic lights are relatively expensive and fail depending on map brightness. To use more dynamic lights we would need a fixed map palette.
+0 / -0