Ending is lame because we had no time to do a proper ending. I thought it would be better than no ending.
Heat comes from the stove, but I couldn't tell where to put my men to recover food, the igloos?
-> Food is taken passively (and not even needed due to poor balance lol). The idea was to have "food eating" be an action.
When the paratroopers are falling, your guys will throw spears at their landing point
-> Yes, I'm aware (wonder why it happens, Spring ignores actual unit Y position?)
Icebreakers have no death anim, they just disappear in a puff
-> Yes, known, although Picasso wrote some script later so it could be fixed I suppose.
White healthbar font blends in with the snow
-> I didn't notice that!
There's custom formations for move, but not fight
-> Honestly wish we had no custom formations. Maybe some unwanted gadget sneaked in.
It would have been nice to select particular guys from their healthbars to the left (e.g. I just want to send the guy who's nearly freezing to stove)
-> Agreed. The UI isn't so great.
Honestly I think doing food/heat (and money!) was a complete mistake and a waste of time. The core fun part of the game was the drilling ship and pirates. More focus could've gone there. The game could've been simpler, easier to do and more fun, but didn't know this until it was made.