Thanks Manu12 for the help (tho trying to export the diffuse map just resulted in an error), I got the map loaded in (in a bit different way, I used the blueprint provided in the starting post by Anarchid and replaced files from there) the compiler made .smf and .smt files, I also threw in the .png texture maps to be safe. I updated the mapinfo.lua and put in the stuff, now the map loads into Zero-K but it's lacking all height data? I'm not sure what information I should provide here. This is what I've changed in the mapinfo.lua:
local mapinfo = {
name = "ZK_Dota_pleasework",
shortname = "DOTA",
description = "This is screwed",
author = "Timo",
version = "dev",
mapFile = "maps/zk dota alpha.smf",
--mutator = "deployment";
--mapfile = "", --// location of smf/sm3 file (optional)
modtype = 3, --// 1=primary, 0=hidden, 3=map
depend = {"Map Helper v1"},
replace = {},
--startpic = "", --// deprecated
--StartMusic = "", --// deprecated
maphardness = 1000,
notDeformable = false,
gravity = 130,
tidalStrength = 0,
maxMetal = 2,
extractorRadius = 33.0,
voidWater = false,
voidGround = false,
autoShowMetal = true,
smf = {
minheight = -150,
maxheight = 400,
smtFileName0 = "zk dota alpha.smt",
--smtFileName1 = "",
--smtFileName.. = "",
--smtFileNameN = "",
},
Stuff in the archive:
What the map looks ingame:
The features loaded in but don't have any metal/energy values but thats a minor problem at this point :p.
Built in compiler/archive creation would make mapping so much more accessible, that will be a great feature!