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Temple Redux v1.2 Supported

By aeonios
Rating:

halpmeh zilaes!!1
Size: 12 x 12

PLAY ON THIS MAP


Downloads: 3104
Manual downloads:
http://zero-k.info/content/maps/temple_redux_v1.2.sd7
https://zero-k.info/content/maps/temple_redux_v1.2.sd7


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Finally unitsync got fixed. Now with moar ramps, less metal and flat islands. Startboxes should also work properly now, since apparently v1.1 didn't fix them properly.
+0 / -0

5 years ago
Opinions on this map?
+0 / -0


5 years ago
Looks noice!
+0 / -0
5 years ago
Good map. Tested it out and this should be featured.
+0 / -0


5 years ago
The ramps are too wide in this version to block them with supply depot. Also supply depot is called storage??
+3 / -0
- cliffs too shiny
- middle temple ruin too bland/uninteresting
- missing ground texture on metal spots
- tubular thingies delimiting metal spots seem nonsensical (also other games feature bigger metal extractors which would "overlap" them)
- chokepoints too narrow? maybe


I suspect team games here would devolve into porc&bertha.
+0 / -0


5 years ago
There are many choke points for such a small map. It could still be interesting to play though.
+0 / -0

5 years ago
Featured, untagged for 1v1 and teams, tagged for FFA. Mostly out of curiosity.
+0 / -0
4 years ago
Untagged for FFA the map is not balanced for FFA. Tagged as teams.
+0 / -0
4 years ago
Why did you enable this map for team games? It's in no way symmetric, how will the starts even look?

Just because you lost a FFA on it doesn't mean others want to suffer it on teams.
+0 / -0
Are you saying that you think it is balanced in FFA? It always plays out as two 1vs1s. On top of that one side in the 1vs1 gets geo and more land.

Or are you saying it is unbalanced for Teams? If so it is far better balanced for teams then FFA.
+0 / -0
4 years ago
If it's not balanced for FFA and it was unfeatured because it wasn't good for 1v1s and teams, maybe it shouldn't be featured at all.
+0 / -0
4 years ago
Reduced to supported
+0 / -0
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