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Temple Redux v1.2 Featured

By aeonios
Rating:

halpmeh zilaes!!1
Size: 12 x 12

PLAY ON THIS MAP


Downloads: 2103
Manual downloads:
https://zero-k.info/content/maps/temple_redux_v1.2.sd7
http://spring1.admin-box.com/maps/temple_redux_v1.2.sd7
http://api.springfiles.com/files/maps/temple_redux_v1.2.sd7
http://zero-k.info/content/maps/temple_redux_v1.2.sd7


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Finally unitsync got fixed. Now with moar ramps, less metal and flat islands. Startboxes should also work properly now, since apparently v1.1 didn't fix them properly.
+0 / -0

7 months ago
Opinions on this map?
+0 / -0

7 months ago
Looks noice!
+0 / -0
7 months ago
Good map. Tested it out and this should be featured.
+0 / -0


7 months ago
The ramps are too wide in this version to block them with supply depot. Also supply depot is called storage??
+3 / -0
- cliffs too shiny
- middle temple ruin too bland/uninteresting
- missing ground texture on metal spots
- tubular thingies delimiting metal spots seem nonsensical (also other games feature bigger metal extractors which would "overlap" them)
- chokepoints too narrow? maybe


I suspect team games here would devolve into porc&bertha.
+0 / -0


7 months ago
There are many choke points for such a small map. It could still be interesting to play though.
+0 / -0

5 months ago
Featured, untagged for 1v1 and teams, tagged for FFA. Mostly out of curiosity.
+0 / -0
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