Loading...
  OR  Zero-K Name:    Password:   

Quick Modding PLAY AS CHICKEN

7 posts, 1343 views
Post comment
Filter:    Player:  
sort
Hi I played a bit with that tweak units new stuff from Zero-K v1.7.11.0 update
here are some silly tewaks that i made:
how to use this you cna find at https://zero-k.info/mediawiki/index.php?title=Quick_Stat_Tweaks
WARNING this "code" need to be encoded to work

OP RECON COMMANDER:
{
dynrecon1 = {buildDistance=1440,workerTime= 800,energyMake= 1000,metalMake= 1000,},
}

INSTA NUKE
{
staticnuke= {buildCostMetal= 1, weaponDefs= {CRBLMSSL= {stockpileTime= 1^5,reloadtime = 1}}},
}

UNDERWATER TANKS
{
tankcon= {movementClass=[[AKBOT2]],},
tankaa= {movementClass=[[AKBOT2]],weaponDefs= {FLAK= {waterWeapon = true,}}},
tankarty= {movementClass=[[AKBOT2]],weaponDefs= {CORE_ARTILLERY= {waterWeapon= true,}}},
tankassault= {movementClass=[[AKBOT2]],weaponDefs= {COR_REAP= {waterWeapon= true,}}},
tankheavyarty= {movementClass=[[AKBOT2]], weaponDefs= {PLASMA= {waterWeapon= true,}}},
tankheavyassault= {movementClass=[[AKBOT2]],weaponDefs= {COR_GOL= {waterWeapon= true,},SLOWBEAM= {waterWeapon= true}}},
tankheavyraid= {movementClass=[[AKBOT2]],weaponDefs= {ARMLATNK_WEAPON= {waterWeapon= true,}}},
tankraid= {movementClass=[[AKBOT2]],weaponDefs= {NAPALM_BOMBLET= {waterWeapon= true,}}},
tankriot= {movementClass=[[AKBOT2]],weaponDefs= {TAWF_BANISHER= {waterWeapon= true,}}},
}

FLYING TANKS
{
tankcon= {cruiseAlt= 220,canFly = true,},
tankaa= {cruiseAlt= 220,canFly = true,},
tankarty= {cruiseAlt= 220,canFly = true,},
tankassault= {cruiseAlt= 220,canFly = true,},
tankheavyarty= {cruiseAlt= 220,canFly = true,},
tankheavyassault= {cruiseAlt= 220,canFly = true,},
tankheavyraid= {cruiseAlt= 220,canFly = true,},
tankraid= {cruiseAlt= 220,canFly = true,},
tankriot= {cruiseAlt= 220,canFly = true,},
}

GROUND ENABLED SHIPS
{
striderhub = { buildoptions={
[[athena]],
[[striderantiheavy]],
[[striderscorpion]],
[[striderdante]],
[[striderarty]],
[[striderfunnelweb]],
[[striderbantha]],
[[striderdetriment]],
[[shipheavyarty]],
[[shipcarrier]],
[[subtacmissile]],
[[subscout]],
[[shiptransport]],
}},
shipaa = {movementClass= [[HOVER3]],},
shiparty = {movementClass= [[HOVER3]],},
shipassault = {movementClass= [[HOVER3]],},
shipcarrier = {movementClass= [[HOVER3]],},
shipcon = {movementClass= [[HOVER3]],},
shipheavyarty = {movementClass= [[HOVER3]],},
shipriot = {movementClass= [[HOVER3]],},
shipscout = {movementClass= [[HOVER3]],},
shipskirm = {movementClass= [[HOVER3]],},
shiptorpraider = {movementClass= [[HOVER3]],},
shiptransport = {movementClass= [[HOVER3]],},
subraider = {movementClass= [[HOVER3]],},
subscout = {movementClass= [[HOVER3]],},
subtacmissile = {movementClass= [[HOVER3]],},
}

FLYING SHIPS
{
striderhub= { buildoptions = {
[[athena]],
[[striderantiheavy]],
[[striderscorpion]],
[[striderdante]],
[[striderarty]],
[[striderfunnelweb]],
[[striderbantha]],
[[striderdetriment]],
[[shipheavyarty]],
[[shipcarrier]],
[[subtacmissile]],
[[subscout]],
[[shiptransport]],
}},
shipaa= {canFly= true,cruiseAlt = 135,},
shiparty= {canFly= true,cruiseAlt = 235,},
shipassault= {canFly= true,cruiseAlt = 235,},
shipcarrier= {canFly= true,cruiseAlt = 235,},
shipcon= {canFly= true,cruiseAlt = 235,},
shipheavyarty= {canFly= true,cruiseAlt = 235,},
shipriot= {canFly= true,cruiseAlt = 235,},
shipscout= {canFly= true,cruiseAlt = 235,},
shipskirm= {canFly= true,cruiseAlt = 235,},
shiptorpraider= {canFly= true,cruiseAlt = 235,},
shiptransport= {canFly= true,cruiseAlt = 235,},
subraider= {canFly= true,cruiseAlt = 235,},
subscout= {canFly= true,cruiseAlt = 235,},
subtacmissile= {canFly= true,cruiseAlt = 235,},
}
PLAY AS CHICKEN (NEED TO SELEC RECON COMMANDER, QUEEN IS SPAWNIG DODO WHEN BUILD-UNABLE TO CHANGE THAT)

{dynrecon1={buildoptions={[[roost]],[[chickend]],[[chicken]],[[chicken_digger]],[[chicken_dodo]],[[chicken_drone]],[[chicken_leaper]],[[chicken_listener]],[[chicken_rafflesia]],[[chicken_shield]],[[chicken_spidermonkey]],[[chicken_sporeshooter]],[[chicken_tiamat]], [[chickenbroodqueen]],[[chickenc]],[[chickenwurm]],[[chickenr]],[[chickena]],}
},chickenbroodqueen={buildCostMetal=1000,CanBeAssisted=1,buildoptions={[[chickenspire]],[[chickenflyerqueen]],[[chickens]],[[chicken_dragon]],[[chicken_roc]],}},
chickenflyerqueen ={buildCostMetal= 40000,},
chicken_drone={buildCostMetal=100,CanBeAssisted=1,buildDistance=24,builder=true,workerTime=8},
chicken={buildCostMetal=25},chicken_blimpy={buildCostMetal=750},chicken_digger={buildCostMetal=40},
chicken_dodo={buildCostMetal=170},chicken_dragon={buildCostMetal=10500},
chicken_leaper={buildCostMetal=150},chicken_listener={buildCostMetal=300},chicken_pigeon={buildCostMetal=100},
chicken_rafflesia={buildCostMetal=480},chicken_roc={buildCostMetal=1250},chicken_shield={buildCostMetal=1200},
chicken_spidermonkey={buildCostMetal=500},chicken_sporeshooter={buildCostMetal=400},
chicken_tiamat={buildCostMetal=350},chickena={buildCostMetal=350},
chickenblobber={buildCostMetal=1500},chickenc={buildCostMetal=520},chickend={buildCostMetal=120},
chickenf={buildCostMetal=450},chickenr={buildCostMetal=200},
chickens={buildCostMetal=200},chickenspire={buildCostMetal=2500},chickenwurm={buildCostMetal=350},}

+8 / -0


4 years ago
Might as well share mine as well:


GNATS WITH GRAVITY PULL GUN:
{
gunshipemp = {

weapons = {
{
def = [[GRAVITY_NEG]],
badTargetCategory = [[]],
onlyTargetCategory = [[FIXEDWING HOVER SWIM LAND SHIP GUNSHIP]],
mainDir = [[-1 0 0]],
maxAngleDif = 222,
},
},
weaponDefs = {
GRAVITY_NEG = {
name = [[Attractive Gravity]],
areaOfEffect = 8,
avoidFriendly = false,
burst = 6,
burstrate = 0.033,
coreThickness = 0.5,
craterBoost = 0,
craterMult = 0,

customParams = {
impulse = [[-150]],

light_color = [[0.33 0.33 1.28]],
light_radius = 140,
},

damage = {
default = 0.001,
planes = 0.001,
subs = 5E-05,
},
duration = 0.0333,
explosionGenerator = [[custom:NONE]],
impactOnly = true,
intensity = 0.7,
interceptedByShieldType = 0,
noSelfDamage = true,
proximityPriority = -15,
range = 460,
reloadtime = 0.2,
rgbColor = [[0 0 1]],
rgbColor2 = [[1 0.5 1]],
size = 2,
soundStart = [[weapon/gravity_fire]],
soundTrigger = true,
thickness = 4,
tolerance = 5000,
turret = true,
weaponType = [[LaserCannon]],
weaponVelocity = 2200,
},
},
},
}
+3 / -0
ALL HIDDEN UNITS (except sunlance)
[Spoiler]

HIDDEN UNIT FIXES (not fully tested; malformed array structure)
[Spoiler]

TWEAKED NEBULA, some other units and athena mod
[Spoiler]

(ALMOST) INFINITE RANGE GUNSHITS (with fixes)
[Spoiler]
+2 / -0
other tweaks (all w/o outer {}):

OP STINGER
[Spoiler]

REFLECTIVE SHIELDS (apparently bugged - plasma cannon shots can pass the shield without problems, but all other weapon types are redirected. shield strength should probably be buffed a lot to account for multi-hits)
[Spoiler]

SUPREME COMMANDER ARTILLERY AND SHIELDS
[Spoiler]

IMPROVED DEFENSES (missile turret tweak apparently doesn't work - the unit script seems to override the customParam script_reload)
[Spoiler]
+1 / -0
4 years ago
re-enable self-sufficient metal production

{
athena = {energyMake= 0,metalMake=2,},
amphcon = {energyMake= 0,metalMake=2,},
cloakcon = {energyMake= 0,metalMake=2,},
gunshipcon = {energyMake= 0,metalMake=2,},
hovercon = {energyMake= 0,metalMake=2,},
jumpcon = {energyMake= 0,metalMake=2,},
planecon = {energyMake= 0,metalMake=2,},
shieldcon = {energyMake= 0,metalMake=2,},
shipcon = {energyMake= 0,metalMake=2,},
spidercon = {energyMake= 0,metalMake=2,},
tankcon = {energyMake= 0,metalMake=2,},
vehcon = {energyMake= 0,metalMake=2,},

striderhub = {energyMake= 0,metalMake=2,},
staticcon = {energyMake= 0,metalMake=2,},
factoryamph = {energyMake= 0,metalMake=2,},
factorycloak = {energyMake= 0,metalMake=2,},
factorygunship = {energyMake= 0,metalMake=2,},
factoryhover = {energyMake= 0,metalMake=2,},
factoryjump = {energyMake= 0,metalMake=2,},
factoryplane = {energyMake= 0,metalMake=2,},
factoryshield = {energyMake= 0,metalMake=2,},
factoryship = {energyMake= 0,metalMake=2,},
factoryspider = {energyMake= 0,metalMake=2,},
factorytank = {energyMake= 0,metalMake=2,},
factoryveh = {energyMake= 0,metalMake=2,},
}
+1 / -0
4 years ago
the chiken mod is so epicx
+1 / -0
Dragon Ball Z (pick recon commander)

{
dynrecon1 = {
buildDistance=1440,
workerTime= 800,
energyMake= 500,
metalMake= 500,
customParams={jump_range = 10000,jump_speed= 12,jump_reload= 5,},
acceleration= 0.55,
brakeRate = 0.85,
maxVelocity = 4,
},}

+1 / -0