Okay, who thought it was a good idea to:
1.Make Swift the fastest unit in the game
AND
2.Make Swift have a ability to get anywhere even faster
AND
3.Make Swift have a burst anti-air weapon
AND
4.Make Swift have a anti-ground weapon that hits instantly...
AND
5.that has more range then Stinger (!@!@$!@&# why?!...)
These are all extremely advatageous features of a unit. One or two would be fine, but five?
It's like no other unit in the game. It feels like it spits in the face of Zero-K's unit design. I bet somebody in 2008 when designing it thought that the most important thing is to make aerial dogfights look cool.
Swift is literally the second worst unit in the game.
A good unit should have two properities:
1.It should be fun to use
2.It should be fun when it's used on you
Swift fails at both. Let me explain:
Playing as a Swift player in aggravating. If you fail at microing Swifts for 100 miliseconds, or get a 100 milisecond lag spike, they either fail at intercepting or their unit AI tells them all to suicide into enemy AA. Normally you could tell me to "git gud lobster" and with any other unit I'd agree with you. But Swift is unlike any other unit. Normal units fight in a line formation, where you can predict and optimize their micro. Swifts fight in an extremely predictable tornado formation.
And if you play as air, lobsters are going to assume they don't need AA since you will make Swift. I mean, what are you going to make, Raptor?
Now, playing against a Swift player is even more aggravating. Why is there no raider phase in teamgames? Because unless you are playing on a high-density game where raiders are obsolete instantly, Swift kills all the raiders, and there's no skill involved.
And the Swift landing strat. Where you put Swift's ridiculous range on a pedestal and laugh in the other team's face. Using uncounterable strategies is fun. But when uncounterable strategies are used on you, writing an angry forum post is more fun then playing the game.
I said Swift is uncounterable. Swift can be made obsolete by putting AA everywhere, but it can't be countered if the Swift player is competent. It can run even from cloaked AA units.
And there's Lanchester's square law.
https://en.wikipedia.org/wiki/Lanchester%27s_lawsEvery other unit has some weakness where you can't just stack 100 units and kill everything. To lower the exponential effect, ZK units have some weakness. There's AoE, units can't shoot over each other, and units have low range. Even arty is somewhat vulnerable to AoE. Swift has stupid range, 100 of them can shoot at a single target, and there's no AoE AA. (Artemis doesn't count, too expensive on low-density maps)
I know somebody will read a part of this, take a single sentence out of context, qoute it, and make an good sounding argument against it. And nothing will change. Oh well.