Global economy priorities managment.
These are floating unit states buttons, grey/transparent that light up if not set to normal priority, they turn red for low and green for high. in clear cases a ai takes over lighting a little led to indicate ai activity. (like eco helper, when stalling energy past X metal inc. sets energy to high, when excessing metal sets caretakers and storage to high..)
Small energy
All energy
Mexes
Factories/ Caretakers
Utility
Defences
Pylons
Morph (?)
Production of combat units,
Builders,
Utility units
Constructors priorities
Units by class, price
ai could act on these depending army composition and the enemies composition, (eg. detris ? -> ultis on high ..)
Stop global production of production, military, eco , def ..
just a button to tell builders to cancel those build orders
Pauses '' ''
Skip '' ''
basically puts at the end of the queue
[Spoiler]
Thinking back i see boxes of parameteres hovering over delimitated areas
Information awarness
Display information
Ratio of energy to energy used on production,
overdrive,
cloak
shields
rez
felon
(could be layered on the energy bar)
Ratio of metal used on military to metal used on eco
Large project progress tracker,
Ammo counter and progess;
Raven, Nuke, Scyllia, Missiles in silo, Artemis, Zenith meteors
Seen units tracker for the opponent,
auto collapses, expands on hover and when notable unit is added to the count.
Excess counter lights up when excessing
Other mics widgets ideas
Hotkey to select the virtual group of units that has just been queued
F drag in fog of war, the unit waits to arrive to the last command before the F drag then does F drag with the new vision
idle builders flashing
flash unit icon (important units?) at low hp
fading color on icon to display the effect of, emp fire disarm slow
set units to be for everyone to use teamcolor becomes white
''enlarging lens'' panel that can move around to view parts of the map, and be played trough.
the idea here is to stay zoomed out and open a panel where there is going to be precise micro, it closes on its own once not used (after 3 sec not touched)
Hotkey to build the same unit as clicked on or same as previous ..