Loading...
  OR  Zero-K Name:    Password:   

Unit fire audio setting?

14 posts, 943 views
Post comment
Filter:    Player:  
sort
2 years ago
Okay, so at first I thought that something broke and unit shots/explosion sounds were missing. I experimented a bit and I found out that I can only hear unit sounds when I zoom in REALLY close to the unit.

Anyone know why a setting like this changed out of nowhere and where can I change it?
+0 / -0
I have a possibly related problem, gunfire and explosions sound very distant, like a distant war thunder, even when fully zoomed in. Been so for a few weeks.
+1 / -0
Are you both running on linux? A linux user on Discord mentioned seeing this bug as well. I'm inclined to think it's linux-only, but haven't identified which distributions might be having this problem.

The most recent update to ZK (that fixed linux crashes) did so by providing a new native linux launcher for steam.

To see if the new launcher is part of the problem, can someone with the audio bug and the necessary prerequisites installed (see the itch download page for details) try running their version of ZK from a terminal with "mono Zero-K.exe" and check the sound quality there?
+0 / -0


2 years ago
Perhaps correct settings were not applied to your install. Send an infolog. I recall there being plenty of ways to break sounds with raw springsettings, and I don't trust the spring defaults to not be broken. There are settings like air absorption and doppler shift that could make sounds muffled or weird.
+0 / -0
Infolog: https://controlc.com/b70fb23d (pastebin has some really arbitrary limits)

quote:
I have a possibly related problem, gunfire and explosions sound very distant, like a distant war thunder, even when fully zoomed in. Been so for a few weeks.

Yeah, that's the same bug. I actually found out that the nuke launch sound is not affected despite the fact that everything else is.

quote:
Are you both running on linux?

Well I am, but I'm not using steam or any fancy new launcher. I always used the terminal.

+0 / -0

2 years ago
your parents named you "user" ?
+0 / -0
2 years ago
I have the same situation happening with my installation via steam as well. Even zoomed in really close the sounds seem very distance/muffled. Made me initially think the game was trying to utilize surround sound and I was only getting 1 channel or something.

OS: Manjaro Linux x86_64
Kernel: 5.15.41-1-MANJARO
CPU: AMD Ryzen 9 5900X (24) @ 3.700GHz
GPU: AMD ATI Radeon RX 470/480/570/570X/580/580X
Memory: 9471MiB / 32065MiB
+0 / -0
Okay, I'm also seeing it now if I boot into Manjaro (Intel+Nvidia), where it never used to be a problem. But it's not currently an issue on a different machine running Linux Mint. Happens on both the itch and steam versions.
+0 / -0
It's a bug in the newest version of OpenAL. It's apparently affecting BAR too, and has since been patched upstream: https://github.com/kcat/openal-soft/issues/701

For a workaround until the updated version gets rolled out, disabling environmental audio in-game appears to make the combat audio more consistent.

In springsettings.cfg, just add UseEFX = 0
+2 / -0
2 years ago
quote:
In springsettings.cfg, just add UseEFX = 0

I can confirm this workaround works, thanks for the help.
+0 / -0
2 years ago
I can also confirm that sound works after adding the workaround to springsettings.cfg
Playing with Steam on Arch Linux.
+0 / -0

2 years ago
I had that issue on windows.

I think it's fixed after adding the line to the config.
+0 / -0
2 years ago
"In springsettings.cfg, just add UseEFX = 0"


I can confirm that worked for me as well. Thanks.
+0 / -0
2 years ago
I got the updated OpenAL "1.22.2-1" today on Arch Linux via normal update so it works without workaround now.
+0 / -0