May's first stable version brings with it both gameplay and interface improvements.
Gameplay
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Added a resurrection award
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Added rising lava, controllable with modoptions
Units
Slasher
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Cost 125 -> 140 (12%)
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HP 500 -> 560 (12%)
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Damage 32 -> 50 (56%)
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Speed 2.5 -> 2.8
Angler
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Missiles fire over 2.8s instead of all at once (Shadow will drop its bomb before being killed)
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Reload time 8 -> 10
Bantha
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Missiles are exclusively EMP; can be fired in a volley
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Loses the super optic blast
Leveler
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Doubled terrain smoothing effect
Dirtbag
Felon
Licho
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Missile slower, turns better
All vehicles, tanks, hovers and ships accelerate 3x faster
Fixed some building yardmaps
Terraform costs half as much
All units prefer not to fire at unarmed targets (including Dirtbag and Razor's Kiss)
Graphics
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Changed comm teleport effect
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Tweaked sumo texture
Interface
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Added progress bar for midgame join/rejoin
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Fixed a bug where mexes could be placed off their spots
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Float and Fire at Radar can be hotkeyed
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Pause screen no longer closed with right-click; Space-click for options instead
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Kamikaze units aren't counted for resign on self-d
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Minimum weapon reload time for healthbar display can be changed
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Build ETA can be set to display only on holding down Shift
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Fixes to pylon circle drawing