Current tech:
(utils : Spring.Utilities.wacky_utils, utils_op : Spring.Utilities.to_make_op_things)
unitdefs_post.lua:
run codes in gamedata/tweak_unit_defs,
utils_op .load_modoptions(): load optional things at lua_mods and mods.
utils_op .RunUnitDefsTweakFns(): run optional code for unitdefs.
weapondefs_post.lua:
run codes in gamedata/tweak_weapon_defs,
utils_op.RunOrderedList(utils_op.weapon_defs_tweak_fns): run optional code for weapondefs.
gamedata/modularcomms:
put chassisdefs, moduledefs into files
movedefs.lua:
utils_op.MoveDef_TryGen: automatically generate movedef for unknow movedef found in Unitdefs.
LuaRules/Configs/tactical_ai_defs.lua: load tactical_ai_defs from ud.customParams
LuaRules/Configs/drone_defs.lua: load carrierDefs from ud.customParams
LuaRules/Configs/oneclick_weapon_defs.lua: load oneClickWepDefs from ud.customParams
LuaRules/Utilities/unitDefReplacements.lua: use ud.customParams.custom_tooltip_simple as units tip, allow UnitRulesParam in it
LuaUI/Widgets/gui_chili_cheats.lua: put uds that ud.customParams.is_debug_unit into tab debug
ud.customParams.def_scale: a easy way to scale unitdefs
TODO:
unit_attributes_generic.lua: load attribute handler from files.
LuaRules/Utilities/unitDefReplacements.lua: allow code.
Fell free to add things